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reef

CBS League PPR Slow Draft Draft ASAP need 5/6 more

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Dues 150.00 plus league fees at cbs which is approx 13.00 a person

 

Payout Scenario has a pot of 1800.00

Structure A

1st= 900.00

2nd=450.00

3rd=250.00

weekly leaders to be paid at the end 25.00 starting week 8 to help interest stay

 

Structure B (my preferred)

1st= 1000.00

2nd= 500.00

3rd=300.00

email reefwalker@live.com for invite

 

http://cbssports.com/lr/86702B4B

https://www.leaguesafe.com/join/3843867

LEAGUE IDENTITY

DESCRIPTION SETTING
League Name Homer Fan Club (the smartest person on fox)
League URL http://homerfanclubthesmartestpersononf.football.cbssports.com
League E-mail Address homerfanclubthesmartestpersononf@football.cbssports.com
Teams 12
Divisions 2
League Entry Fee $163.00
ROSTER LIMITS

STATUS MIN MAX
Starters 9 9
Bench 7 7
Injured Players 1 1
Practice Players 0 0
Total Players 17 17
POSITION ACTIVE MIN ACTIVE MAX ROSTER TOTAL
QB 1 1 No Limit
RB 2 2 No Limit
WR 2 2 No Limit
TE 1 1 No Limit
RB-WR-TE 1 1 No Limit
K 1 1 No Limit
DST 1 1 No Limit
EXTRA ROSTER SETTINGS
Illegal rosters score zero points in standings.
Injured players do not count against positional roster limits.
TRANSACTION SETTINGS

DESCRIPTION SETTING
Lineup Policy Owners may set lineups and change players' positions from a list of their eligible positions.
Lineup Deadline Lineup deadline is five minutes before gametime for each player.
Add/Drop Policy Add/Drops are handled by a waivers process.
Add/Drop Deadline Transactions will lock five minutes before the first game on Sunday (excluding London games). Players whose teams already played will be locked for the remainder of the scoring period.
Waivers Run The waiver process runs on Tuesday, Wednesday, Thursday, Friday and Saturday night.
Waiver Period Dropped players remain on waivers for at least 1 day(s).
Trade Policy Trades are subject to a 2-day voting period, where at most 3 objections are allowed. Trades receiving more than 3 objections are sent to the commissioner for approval.
Offseason Trades Owners may not make trades during the offseason.
PLAYER POLICIES

DESCRIPTION SETTING
Player Pool AFC and NFC Players.
FEES SETTINGS

DESCRIPTION SETTING
League Entry Fee 163.00
COMMISH MESSAGE

Commissioner has not posted a message
DRAFT SETTINGS

DESCRIPTION SETTING
Draft Format Extended Draft
Draft Order Type Snake
Draft Date/Time 8/28/17 03:00 pm ET
Draft Rounds 16 Rounds, with 600 minutes between picks.
Draft Robot enabled from 6:00 am ET to 9:00 pm ET - picks are made automatically for teams that let the clock expire.
SCORING SYSTEM

OFFENSIVE NAME SETTINGS
FG Field Goals 3 points
Plus 2 points for a FG of 50+ Yds
FG50 Field Goals 50+ Yards Made 2 points
FL Fumble Lost, Including ST plays -2 points
Fum2PK Fumble Recovery Two-point Conversion, Kicking formation 2 points
Fum2PT Fumble Recovery Two-point Conversion, Two-point formation 2 points
OFRTD Offensive Fumble Recovery TD 6 points
Pa2P Passing Two-point Conversion 2 points
PaInt Passing Interception -2 points
PaTD Passing TD 6 points
PaYd Passing Yards 0+ PaYds = 1 point for every 25 PaYds
Re2P Receiving Two-point Conversion 2 points
ReTD Receiving TD 6 points
ReYd Receiving Yards 0+ ReYds = 1 point for every 10 ReYds
Recpt Reception 1 point
Ru2P Rushing Two-point Conversion 2 points
RuTD Rushing TD 6 points
RuYd Rushing Yards 0+ RuYds = 1 point for every 10 RuYds
XP Extra Points 1 point
DEFENSIVE NAME SETTINGS
DFR Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DSTPA Points Against Defense/ST 0 - 6 DSTPAs = 8 points
7 - 13 DSTPAs = 6 points
14 - 20 DSTPAs = 4 points
21 - 27 DSTPAs = 2 points
DTD Total Defensive and Special Teams TD 6 points
Int Interceptions 2 points
SACK Sack 1 point
ST2PT Special Teams Conversion Return for Two-points (ID/ST/DST) 2 points
STY Safety 2 points
STY1PT Special Teams One-point Safety (ID/ST/DST) 1 point
YDS Yards Allowed 0 - 49 YDSs = 12 points
50 - 99 YDSs = 10 points
100 - 149 YDSs = 8 points
150 - 199 YDSs = 6 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points
SCHEDULE & PLAYOFFS

DESCRIPTION SETTING
Matchups Per Period 1
Playoffs Start Week 14
Playoffs Last 3 Weeks
Automatic Playoffs Yes
Number of Playoff Teams 6
Reseed Teams after each round Yes
Hold a third place game Yes
Run Consolation Playoffs No
Archive Standings No
Standings Tiebreaker Ties in the standings are resolved in this order: Winning Percentage, Total Points, Head to Head Record.
Division Winner Tiebreaker Ties for division winner are resolved using standings tiebreakers
Playoffs Matchup Tiebreaker Playoff ties go to the team with better TotYd.

 

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