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sayhey24mays@yahoo.com

 

2008 FANTASY FOOTBALL LEAGUE

RULES AND REGULATIONS

NFOL

 

NATIONAL FANTASY ONLINE LEAGUE

 

DRAFT DATE: TBD (before Thursday, Sept 4th kickoff)

 

 

ENTRY FEE: $250.00 + $10.00 for MFL site & checks/stamps/admin

 

TRANSACTION FEES:

No charge

 

PAYOUTS: 100%

· Total purse $3000.00 (breakdown below)

· Weekly high pt team (13) x $20 = $260

· Regular Season high pts team (1) = $100

· Winning teams week 12 & 13 (12) x $20 = $240

· Division winners (2) x $100.00 = $200

· Consolation Tournament Winner $100.00

· 4th place $250.00

· 3rd place $350.00

· 2nd place $600.00

· 1st place $900.00

 

All checks will be mailed Monday one week after fantasy bowl.

 

REGULAR SEASON: NFL’S regular season weeks 1 – 13

FIRST ROUND OF PLAYOFFS: NFL’S week 14

FANTASY BOWL: NFL’S WEEK 15

(Round one non winners play for 3rd / 4th place)

CONSOLATION TOURNAMENT*: See below

 

HEAD TO HEAD RULES:

Twelve team league comprising of two divisions. Teams will play each team in their division twice and three randomly selected by the site’s schedule maker non-division teams for a total of 13 regular season games. The top four teams go to the main playoffs. The #1 seed will play the #4 seed and the #2 seed will play the #3 seed in round one of the playoffs (Week 14 of the NFL). The two winning teams will play each other for the fantasy bowl the following week. The two losing teams will play each other as well to determine 3rd and 4th place (Week 15 of the NFL).

 

 

 

 

 

 

WEEKLY GAME TIE BREAKER:

1st Breaker – Total points for the reserves

2nd Breaker – End game in tie

 

 

END SEASON RECORD TIE BREAKER

1st Breaker – total points

2nd Breaker – head to head

 

CONSOLATION TOURNAMENT*

The #5 seed will play the #8 seed and the #6 seed will play the #7 seed in round one of the consolation tournament (Week 14 of the NFL). The two winners from round one will play in the consolation bowl (Week 15 of the NFL). The "Consolation Bowl" winner collects $100. The three non-winners receive a pat on the back and an-at a boy compliments from our sponsor.

 

TEAM ROSTER: Each team will be comprised of any combination of 18 players and/or team defense/special teams. Players are limited to any QB, RB, WR, TE, K and D/ST.

 

DRAFT RULES & DATES: The draft will be held online, at our site’s live draft room to begin at 5pm PT / 8pm ET. If for some reason you are not going to be on time, you need to use the pre draft feature in the draft room. In the event of no show, the site will auto select for your team. This is a serpentine draft, meaning if you select 1st in round one, you will select last in the round two. This snake/serpentine will continue through round eighteen. The draft timer is set for ninety seconds.

 

TRANSACTION RULES: Transactions may be made through the 10th week of the season. No roster moves are to be allowed after that point. Free agent pickups are worst to first. If you wish to claim more than one FA, list in order the players you want. After winning one FA, you go to the end of the line for player two. ***Add/drop deadline is Wednesday @ 9pm PST***

All the transactions need to go through the commissioner via email. Trades must be made by Thursday by 9pm PST for the players to be eligible for that week. In the event there is a Thursday game all transactions must be submitted by Wednesday 9pm PST.

 

Trades. Both teams involved in a trade are required to email the commissioner before the trade deadline, for the commissioner to announce a trade(s) to the league. If an owner wants to protest a trade, it must be done within 24 hours after being announced. To overturn a trade, five owners would need to protest, by emailing the commissioner.

 

 

 

 

 

STARTING LINEUPS: Each franchise owner is responsible for submitting their starting lineup via the MFL web site. Starting lineups can be made up until first kickoff on Sunday 10 am PDT. In the event there is a game(s) on Thursday players to be used from the Thursday games are to be submitted before kickoff. Failure to set your lineup in time, your starting lineup will be carried over from the prior week. If a team fails to setup a lineup a second time, the commissioner will assume control and field the best lineup each week for the remainder of the season. The team will be immediately exiled from the league. Further, team would be excluded from postseason play. Next seeded team would replace exiled team.

 

Starting lineups will consist of the following:

1 QB

2 RB

4 WR

1 TE

1 K

1 DEFENSE/SPECIAL TEAM

1 FLEX POSITION RB, WR or TE (YOUR CHOICE)

 

DISPUTES OR PROBLEMS: Direct any and all disputes to the commissioner. If not resolved by the commissioner, then an emergency session of the owners will take place.

My email address – sayhey24mays@yahoo.com

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SCORING METHOD

0-9 YDS 10-39 YDS 40 + YDS

---------------------------------------------------------------------

 

TOUCHDOWNS 6 PTS 7 PTS 8 PTS

 

 

 

0-39 YDS 40-49 YDS 50 + YDS

------------------------------------------------------------------------

 

FIELD GOALS 3 PTS 4 PTS 5 PTS

 

PAT 1 point

 

 

RUSHING / RECEIVING

 

COMBINE YARDS .10 POINT AWARDED FOR EACH YARD GAINED

 

 

BONUS POINTS

 

3 POINTS FOR 100 + YDS RECEIVING

3 POINTS FOR 100 + YDS RUSHING

2 POINT CONVERSION: 2 points for each player involved (pass, catch and/or run)

 

PASSING

 

.04 POINT AWARDED FOR EVERY 1 YARD PASSING

 

 

BONUS POINTS

3 POINTS FOR 300 + YDS PASSING

 

PENALTY POINTS

(2) PTS FOR INT THROWN, (2) PTS FOR MISSED FG 39 YDS OR LESS

(2) PTS FOR LOST FUMBLE, (1) MISSED PAT

 

*Punt and kick return touchdowns are special team plays and are scored as such. Individuals do not receive touchdown points on special team plays. Offensive players score points on passing/rushing/receiving only. *Kickers score ONLY on FG and PAT attempts. Kickers DO NOT qualify to score points for touchdown's, rushing, receiving or passing yards.

 

 

DEFENSIVE POINTS

 

EACH

SPECIAL TEAM / DEFENSIVE TEAM TD 10 POINTS

INTERCEPTION 2 POINTS

FUMBLE RECOVERIES 2 POINTS

SACK 1 POINT

SAFETY 3 POINTS

 

 

BONUS POINTS

 

HOLDING OPPOSING TEAM TO 99 OR LESS NET RUSHING YDS 5 POINTS

HOLDING OPPOSING TEAM TO 199 OR LESS NET PASSING YDS 5 POINTS

SHUTING OUT OPPOSING TEAM 10 POINTS

HOLDING OPPONENTS TO 7 POINTS OR LESS 7 POINTS

HOLDING OPPONENTS TO 10 POINTS OR LESS 5 POINTS

HOLDING OPPONENTS TO 14 POINTS OR LESS 3 POINTS

HOLDING OPPONENTS TO 17 POINTS OR LESS 1 POINT

 

PENALTY POINTS

 

ALLOWING 21 POINTS OR MORE TO OPPOSING TEAM (1) POINT

ALLOWING 24 POINTS OR MORE TO OPPOSING TEAM (3) POINTS

ALLOWING 31 POINTS OR MORE TO OPPOSING TEAM (5) POINTS

ALLOWING 40 POINTS OR MORE TO OPPOSING TEAM (10) POINTS

 

THIS CONCLUDES THE RULEBOOK FOR THE 2008 SEASON

IN THE EVENT THAT YOU’RE TEAM IS OUT OF THE PLAYOFF RACE

BE CONSIDERATE TO THE REST OF THE LEAGUE. CONTINUE

TO FIELD YOUR BEST LINEUP AS YOU CAN WIN WEEKLY HIGH SCORE.

PRIZE MONEY WILL BE PAID IN FULL, ONE WEEK AFTER FANTASY BOWL.

GOOD LUCK,

THE COMMISH

sayhey24mays@yahoo.com

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