What is the best way to set up Draft Buddy for the Fantasy Football Player Championship (FFPC)?
There are 2 WR/TE/RB flex positions at 1PPR for WR/RB and 1.5PPR for TE. See below for full scoring.
Changing how many back ups I have at different positions drastically changes my rankings.
Also, I am drafting 9th, so any advice on what to do in that position would be welcomed!
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QB - Start 1 – Score 4 points per TD. We prefer the single QB format, and believe that 4 points per touchdown is a fair value for QB contribution. The passing yardage and other scoring opportunities for QBs permit them to score enough points to be a valuable position on the starting roster.
RBs - Start 2 – Score 6 points per TD and 1 Point Per Reception. Having played in many PPR leagues, our experience is that scoring 1 point per reception is a fair method. It gives lesser RBs real value on a weekly basis. The 1/2 point per reception rule, offered in some formats, is not suitable in a 12-team format and makes a RB less valuable than a WR or TE.
WRs - Start 2 – Score 6 Points per TD and 1 Point Per Reception. Having played various other high stakes events, we as players just like this scoring format, and feel it’s the best way to allocate points for WRs.
TEs - Start 1 – Score 6 Points Per TD and 1.5 Points Per Reception. This is where the FFPC breaks from the crowd in a big way, and there are multiple reasons. Having the option of selecting high scoring TEs gives owners more lineup flexibility and adds to draft strategy. Tight ends may be drafted early and often by some drafters and ignored by others. NFL teams have made the tight end more of an offensive weapon in recent years and the FFPC has emulated that trend with its Tight End scoring. The 1.5 PPR rule also has bearing on the Dual-Flex option as explained below.
Flex Position - Start 2 – The FFPC Dual-Flex. Fantasy owners can choose the Flex from the TE/WR/RB positions. With 6 Points Per TD, 1-Point per Reception (1.5 for TE), fantasy owners have many more lineups choices and decisions using this versatile format. There are 6 different lineup combinations which can be utilized with the Dual-Flex:
(2RB, 4WR, 1TE)
(2RB, 3WR, 2TE)
(2RB, 2WR, 3TE)
(3RB, 2WR, 2TE)
(3RB, 3WR, 1TE)
(4RB, 2WR, 1TE)
With a single Flex position, a fantasy owner is limited to only 3 lineup choices vs. 6 choices in the FFPC. The elevated tight end scoring makes all 6 lineup options viable for fantasy owners. Teams with strong running backs, wide receivers and/or tight ends are permitted to field the lineup they want. A fourth running back or a third quality tight end is a viable option. Bye weeks become manageable and permit additional lineup choices due to starting lineup flexibility. Fantasy owners can manage their lineup decisions and can “play to their team strength”. The Dual-Flex option even aids in free agent bidding strategy, whereas teams with three strong starting RBs can continue to try and solidify that position and pick up another RB, due to the ability to start all four.
‘Action’ Scoring - All offensive players will receive points if they score a TD, whether by punt/kickoff return, playing defense, from a fumble recovery, etc. We feel it is fair to reward the fantasy owner that has that player. A player like Devin Hester or Leon Washington may become a valuable starter thanks to this rule addition.