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cardsramsfan

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About cardsramsfan

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  1. I run a $ 25 NFL pick em game through CBS sports. Rules listed below. If you want to play follow the link to leaguesafe and once you have paid I will send you the invite to the CBS page. Any questions like me know. https://www.leaguesafe.com/join/3836835 2017 NFL pick ‘em challenge rules. $25 entry fee with 100% paid out. Money held on leaguesafe.com. Money will be paid out right after the NFL regular season is complete. Please note leaguesafe charges a 4% processing fee for using a credit or debit card. That fee will be on each user. Anyone taking part in this contest must register on cbssports.com and leaguesafe.com. Leaguesafe charges a 4% fee The pick ‘em challenge will run through the NFL regular season (weeks 1-17) Each participate will select the winner of each NFL match up every week. No point spread will be used. The person with the most correct picks wins. In the event of a tie, the prize money will be spilt between those who tied.. Pick deadline- Picks must be made 5 minutes before the start of the day’s games. If you miss the Thursday game, you will still be able to pick the Sunday and Monday games as long as those picks are in prior to 5 minutes before the start of those games. I suggest making your picks by Thursday AM every week. You can still edit you picks up to 5 minutes before the start of the days games. It is completely on each person to make sure they submit their picks in time. If you miss a deadline don’t give up, you never known what will happen. Payouts- Total payout amount depends on how many are taking part of the challenge. The leader after week 6 receives 20% of the prize pot. The leader after week 12 receives 20% of the prize pot. The winner after week 17 receives 60% of the prize pot. In the event of a tie, the prize money will be spilt. Prize money will be paid out through leaguesafe after the end of the NFL regular season.
  2. Three headed monster league Brief introduction: This league is designed to be a fun low cost league with little attention needed from the owners after the draft. League members will draft three NFL teams to select players from to submit a valid starting lineup. After the draft the only thing the owner needs to really worry about is setting their lineups weekly as there is no trading or waiver wire pickups. League Configuration: • League entry fee is $15 payable to the commish through paypal. Commish will pay the league fee of $150 to NFL.com • League will consist of 10 teams in 2 divisions hosted on NFL.com. • Teams will be made up of 3 NFL teams that each owner drafts. • League schedule will be head 2 head. Regular season NFL weeks 1-13. Playoffs weeks 14-16. • No trades or waiver wire pickups. • Winner receives an autographed mini helmet from NFL.com. Rosters: • Rosters will be made up of players from the 3 NFL teams a league member selects in the draft. • The only time a roster in this league will change is If a player gets released or traded from his NFL team and the league owner doesn’t own that team. Example; if I own the Patriots, Bears, and Chargers and in the NFL Tom Brady gets traded to the Broncos, then I must release him asap, so that the league owner of the Broncos can pick him up. • There will be no injured reserve or taxi squads used in the league. • Owners will be able to add and drop players from their 3 NFL teams at will. • Players from the 2 NFL teams not drafted are not eligible to play in this league. Starting Lineups: • All starting lineups have a total of 12 players and will consist of each of the following: • QBs: 1 • RB: 2 • WR: 3 • TE: 1 • K: 1 • Flex (RB, WR, TE) : 3 • DEF: 1 Schedule: • The regular season will last from week 1 of the NFL season through week 13 of the NFL season. • Each team plays every other team in its division two (2) times during the regular season. • Schedule will be randomly generated by NFL.com. Playoffs: • Our regular season will end after week 13 and the playoffs will begin in week 14. • The playoffs will include six total teams. The two division winners and the next 4 teams in the standings • The two division winners will receive a Week 14 BYE and will be seeded #1 and # 2 based on record. • The remaining four playoff teams will be seeded # 3 - # 6 based on their records. Scoring: • Please see the league website for the scoring rules. Draft: • The draft will 3 rounds and snake. (1-10, 10-1, 1-10) • Draft order will be randomized via NFL.com once the league fills. • League owners will select a total of 3 NFL teams. Players from the 2 NFL teams not picked will not be used in this league unless they are trading or signed by one of the 30 teams in use. • The draft will be conducted on the leagues message board. • League owners should be mindful of NFL bye weeks as to not draft all 3 teams with the same bye week. Team names: • Owners must use a team name that combines at least two of their drafted team’s names. Example; if I own the Patriots, Bears, and Chargers I might choose the name New England Bears or Chicago Chargers.
  3. cardsramsfan

    $20 season long NFL pick 'em game

    Bump, looking to add a few more before the season starts.
  4. 7 spots left. Payment deadline line for year 1 is July 1st, but may get pushed back a bit. Weakest Link Best Ball Dynasty League League Overview: •The league will run for 5 seasons. The league starts with 24 teams and each season 1-4 the bottom two teams will be cut from the league. A portion of years 1-4 entry fees will roll over, then in year five the remaining 16 teams will battle for that years entry fees as well as the money that rolled over from years 1-4. After year five the league will start over. •About the commish- I’m Toby and have been playing fantasy football since the early 90’s with about 10 years of dynasty experience. This will be the third league that I run •I feel that with this set up we will truly find out who the best GM in the league is. There are no playoffs. The season will run weeks 1-16 of the NFL season. Each team will play every other team in the league every week using MFL’s all in play setting. We will also use the best ball setting. •The league will start with 24 owners in year one. •League Fee in year one will be $100 (includes myfantasyleague.com fee) (24teams) •League Fee in year two will be $100 (includes myfantasyleague.com fee) (22 teams) •League Fee in year three will be $100 (includes myfantasyleague.com fee) (20 teams) •League Fee in year four will be $100 (includes myfantasyleague.com fee) (18 teams) •League Fee in year five will be $100 (includes myfantasyleague.com fee) (16 teams) •100% of league money is paid out minus MFL fee. •All money will be held and paid out by leaguesafe.com. •Player Universe - All NFL Players – 2 copies of each player. At no time can one team hold both copies of a player. •Scoring Type - PPR (Point per receptions) and performance based decimal scoring. •Standings – Winning percentage •The league will be a best ball league and will have an all in play schedule. Breakdown of league entry fees / payouts. Year 1 $100 x 24=2400-130 (MFLfee)=$2270 945 (year 5 payout) $1325 year 1 pay out Year 2 $100 x 22=2200-130 (MFLfee)=2070 745 (year 5 payout) $1325 year 2 pay out Year 3 $100 x 20=2000-130 (MFLfee)=1870 545 (year 5 payout) $1325 year 3 pay out Year 4 $100 x 18=1800-130 (MFLfee)=1670 345 (year 5 payout) $1325 year 4 pay out Year 5 $100 x 16=1600-130 (MFLfee)=1470 $1470+ $2580 (years 1-4 payout pot) $4050 year 5 pay out Payouts Years 1-4 1st-550 2nd-340 3rd-250 4th -185 Year 5 1st-1400 2nd-800 3rd-520 4th-370 5th-260 6th-200 Best 5 year record- $500 Rosters: •Rosters will consist of 25 active players and 5 taxi squad players during the season. •Rosters will expand to 35 active players and 0 taxi squad players during the off season. •During the start up draft teams will draft 30 players, a mix of veterans and rookies. •Prior to the start of the season teams will need to trim down to 25 active and 5 taxi squad players. Date TBD Starting rosters will consist of the following positions: Starters: •11 Total Starters - 1 QB, 2-3 RB, 2-5 WR, 1-3 TE, D/ST, 1-K This league will use the Best Ball option for setting starting lineups. Which means MFL will set the best lineup possible for team owners active rosters. Roster minimum / maximum Number Of QB on Roster: 1-3 Number Of RB on Roster: 2-99 Number Of WR on Roster: 2-99 Number Of TE on Roster: 1-99 Number Of PK on Roster: 1-3 Number Of Def on Roster: 1-3 Taxi Squad: Each team will have access to a five player taxi squad. Only NFL rookies are allowed on the taxi squad. Rookies can be moved back and forth from the taxi squad to the active roster and vice versa. In the off season the active roster will be increased to 35 and all players on the taxi squad will be moved to teams active roster. The taxi squad will be turned off at that point and will not be turned back on until the start of the rookie / free agent draft that offseason. In-Season Free Agency: •Each team will have $ 200 in blind bidding dollars (BB’s) to use throughout the season. (not real money) •The blind bidding period runs from Sunday at 1PM to Wed. at 11 PM. •Then first come first served runs from Wed at 11 PM to Sun at 1 PM. •Remember each team only gets 200 BB’s for the season, once you run out of them you can only add players during the first come first served period. Trades: •Prior to the start up draft and during the draft teams will be allowed to trade draft picks. Trade vote will be turned off during this period. Teams are asked not to hold up the draft when they are on the clock waiting for a great offer. •After the draft and through the season only players can be traded, no BB’s and no future draft picks.. •During the season trades will be under a 2 day review and will take 50% of the league or better to vote against it for it to get vetoed. Owners are expected to vote on each trade as soon as they can. Trades are subject to being vetoed if half or more owners feel the trade is unbalanced in an unreasonable way, or that possible collusion has taken place. •If a trade veto does occur then it is final. The owners can try to rework the deal if they choose to. •The following is regarding any team that "changes their mind" about a trade. All trades are final... if you accept or offer the trade and it is accepted, even by "mistake", it's final. In order to accept a trade you must click on the "accept" button, confirm that you are accepting a trade, and then send the response. So pay attention to what you do! Unless there is reasonable evidence that something went wrong, the trade will not be reversed. •There is no change in voting deadline time for any Thursday games, so do not expect trades to be rushed for game time, plan accordingly. •Trade Deadline - Before the start of Week # 10 Draft: *Once all teams have paid the order will be randomly set through MFL software. •The player draft will be a 3rd round reversal draft (3RR). 1-24, 24-1, 24-1, 1-24, 24-1 and so on. •The draft will start on July 23rd at 9:00 AM EST •The draft will be 30 rounds and will be a slow draft. Draft timer will start at 16 hours and will not pause at all. •Team owners are expected to draft within a reasonable amount of time after being on the clock. While owners can trade picks when on the clock, they are encouraged not to take the whole on the clock time to search for the perfect deal. •If / when the timer expires, the system will automatically pick a player for the owner based on the highest-ranked available player, on the owner's "My Draft List" player ranking, and then once that list is exhausted, according to rankings displayed on the ADP page. •It will be at the commish’s discretion to reduce the draft timer to make sure the draft is completed in a reasonable amount of time. The commish also holds the right to turn off trading during the draft if it appears teams are abusing OTC time trying to deal their pick. *Future draft orders will be based on the previous years standings and be a straight draft. The draft will be 10 rounds and will include Rookies and free agents. Regular season schedule: •The regular season will run week 1 – 16 of the NFL season, there are no playoffs. •The league will use the all play feature MFL offers. Which means each week you will match up with all other teams in the league. •With that many games there shouldn’t be any ties will it comes to ranking the teams at the end of the regular season. In case of a tie in the rankings, we will use the info below as tie breakers. Standings Sort Criteria #1: Overall Winning Percentage Standings Sort Criteria #2: Head 2 head record Standings Sort Criteria #3: Total points scored Playoffs: •There are no playoffs in this league. Final standings for the league will be after week 16 of the NFL season. Inactive & Abandoned Teams: •Owners who fail to submit a valid lineup for 2 consecutive weeks will be considered abandoned. •Owners who fail to log in to the league for 2 consecutive weeks during the season shall be considered abandoned. Team elimination: After each year 1-4, the bottom two teams will be eliminated. The players from those released teams will be available in the free agent / rookie draft the next season. Special note: If a team that wasn’t eliminated chooses not to return the following season, then that team will be made available to the owners of the eliminated teams from previous seasons before looking for a replacement outside of the league. Also any eliminated team or team that quits are not entitled to any refund of the league money that is rolled over from year to year. That money is property of the league. If for any reason the league should fold, any money rolled over will be divided between the current teams in the league. If the commish’s team get eliminated he will continue as commish and not active owner. League yearly calendar League year starts May 1st- Teams will be asked to start paying the entry fee. As soon as teams have paid they can start trading. Payment deadline is June 1st. Any team not paid by then will be replaced Annual rookie / free agent draft starts mid-July. These rules should be complete but if I forgot anything I will change it and let everyone know. Please remember that as commissioner I will be fair and equal to everyone, but any dispute will be resolved by me at my discretion. If anyone has any problems with anything let me know right away. Issues can be resolved quickly if they are addressed. Please stay active and have fun.
  5. New 36 team wrestling themed dynasty league with IDP's now forming. https://r2gdynasty.wordpress.com/wwe-extreme-est-2016/ $55 entry fee. Fees for years 1 and 2 are due at start up. Teams will always be paid up one year in advance.
  6. 6 spots left with 2 waiting for MFL to come back online Thursday to pick their teams.
  7. Bump, just 23 spots remain.
  8. Guys. I'm starting a 64 team redraft league with a $55 entry and more than 1k going to the champ. For this league think fantasy football meets college basketball march madness. Below is a link to the league as well as a copy of the rules. There is even a payout equal to the entry fee for the owner that recruits the most owners to the league. With a league of this size I think it will be important for many in the league to work on recruiting. Its a way for someone to play for free. If you'd like to join or just have questions please let me know. $1k Football Madness League http://www54.myfantasyleague.com/2016/home/69080#0 League Overview: •The idea behind the league is to have a March madness type tournament at the end of the regular season where the Champ will win over $1,000 dollars with just a small entry fee. In order to achieve that, the tournament will have to start in week 11. Since the NFL has used BYE weeks into week 11, and sometimes week 12 that has to be taken into account when putting together a team. •League Fee will be $55 (includes myfantasyleague.com fee) •The league will consist of 64 owners. •League will consist of 4 divisions. • Championship Bracket (all 64 teams will compete) • Consolation Bracket (32 teams that lose in the first week of the Championship bracket complete) •100% of league money is paid out minus MFL fee. •All money will be held and paid out by leaguesafe.com. •Player Universe - All NFL Players – Each division will have their own player universe. •Scoring Type - PPR (Point per receptions) and performance based decimal scoring. •Standings – Winning percentage •Schedule- All in play. Payouts: •$55 X 64 = $3520 minus $140 MFL fee (early bird price) •1st - $1000 •2nd - $500 •3rd - $260 • #1 seeds (4) - $100 •Elite 8 teams (8) - $50 •Final Four teams (4) - $100 •Consolation bracket winner - $100 •Division that finishes their draft first - $160 - $10 per team. •Recruiting bonus - $55 •Team that scores the most regular season points - $105 •ALL MONEY WILL BE PAID OUT AFTER THE CHAMPION IS CROWNED. Recruiting bonus: The owner that recruits the most owners to the league will have their entry fee returned. Commissioner is not eligible to win. In order to get credit for a recruit that person must tell the commish who recruited them and that owner must pay and play in the league. Basically they can’t join and then quit. Divisions: •The league will be made up of four divisions (AFL / XFL, NFC, AFC, USFL) each with 16 teams. •Team names are already set using teams from those named divisions. Rosters: •Rosters will consist of 25 players. Rosters will consist of the following positions: Starters: •11 Total Starters - 1 QB, 2-3 RB, 2-5 WR, 1-3 TE, D/ST, In-Season Free Agency: •Each team will have $ 200 in blind bidding dollars (BB’s) to use throughout the season. (not real money) •The blind bidding period runs from Sunday at 1PM to Wed. at 11 PM. •Then first come first served runs from Wed at 11 PM to Sun at 1 PM. •Remember each team only gets 200 BB’s for the season, once you run out of them you can only add players during the first come first served period. Trades: •Prior to the start of the draft teams will be allowed to trade draft picks. Trade vote will be turned off during this period. Once the draft starts picks are no longer allowed to be traded. •After the draft and through the season only players can be traded, no BB’s. •Trades will be under a 2 day review and will take 20 votes against it for it to get vetoed. Owners are expected to vote on each trade as soon as they can. Trades are subject to being vetoed if 15 or more owners feel the trade is unbalanced in an unreasonable way, or that possible collusion has taken place. •If a trade veto does occur then it is final. The owners can try to rework the deal if they choose to. •The following is regarding any team that "changes their mind" about a trade. All trades are final... if you accept or offer the trade and it is accepted, even by "mistake", it's final. In order to accept a trade you must click on the "accept" button, confirm that you are accepting a trade, and then send the response. So pay attention to what you do! Unless there is reasonable evidence that something went wrong, the trade will not be reversed. •There is no change in voting deadline time for any Thursday games, so do not expect trades to be rushed for game time, plan accordingly. •Trade Deadline - Before the start of Week # 9 Draft: •The drafts will be a 3rd round reversal draft (3RR). 1-16, 16-1, 16-1, 1-16, 16-1 and so on. •The drafts will start on August 1st at 7:00 AM EST •The drafts will be 25 rounds and the draft will be a slow draft. Draft timer will start at 16 hours •It will be at the commish’s discretion to reduce the draft timer to make sure the draft is completed in a reasonable amount of time. •Each division will have its own draft and the league that finishes first wins $160. $10 a team. Will be paid out at the end of the season. Regular season schedule: •The regular season will run week 1 – 10 of the NFL season. The regular season will determine the seeding for the Championship bracket. Each division will have its teams ranked 1 -16 at the end of the regular season. •The league will use the all play feature MFL offers. Which means each week you will match up with the other 63 teams in the whole league. This way you can see how you team stacks up against the whole league, not just your division. At the end of the regular season your team will have played in 630 games. •With that many games there shouldn’t be any ties will it comes to ranking the teams at the end of the regular season. In case of a tie in the rankings, we will use the info below as tie breakers. Standings Sort Criteria #1: Overall Winning Percentage Standings Sort Criteria #2: Head-To-Head Record Standings Sort Criteria #3: Divisional Winning Percentage Standings Sort Criteria #4: Total Points Scored Playoff Structure: •All 64 teams make the Championship bracket which will operate similar to the NCAA march madness brackets. •The 32 teams that lose in the first round will all compete in the consolation bracket. •Seeding will be determined by the regular season standings. Inactive & Abandoned Teams: •Owners who fail to submit a valid lineup for 2 consecutive weeks will be considered abandoned. •Owners who fail to log in to the league for 2 consecutive weeks during the season shall be considered abandoned. These rules should be complete but if I forgot anything I will change it and let everyone know. Please remember that as commissioner I will be fair and equal to everyone, but any dispute will be resolved by me at my discretion. If anyone has any problems with anything let me know right away. Issues can be resolved quickly if they are addressed. Please stay active and have fun.
  9. 2015 NFL pick ‘em challenge rules. $20 entry fee with 100% paid out. Money held on leaguesafe.com. Money will be paid out right after the NFL regular season is complete. Please note leaguesafe charges a 3% processing fee for using a credit or debit card. That .60 cent fee will be on each user. Anyone taking part in this contest must register on cbssports.com and leaguesafe.com The pick ‘em challenge will run through the NFL regular season (weeks 1-17) Each participate will select the winner of each NFL match up every week. The person with the most correct picks wins. In the event of a tie, the prize money will be spilt between those who tied.. Pick deadline- Picks must be made 5 minutes before the start of the day’s games. If you miss the Thursday game, you will still be able to pick the Sunday and Monday games as long as those picks are in prior to 5 minutes before the start of those games. I suggest making your picks by Thursday AM every week. You can still edit you picks up to 5 minutes before the start of the days games. It is completely on each person to make sure they submit their picks in time. If you miss a deadline don’t give up, you never known what will happen. Payouts- Total payout amount depends on how many are taking part of the challenge. The leader after week 6 receives 20% of the prize pot. The leader after week 12 receives 20% of the prize pot. The winner after week 17 receives 60% of the prize pot. In the event of a tie, the prize money will be spilt. Prize money will be paid out through leaguesafe after the end of the NFL regular season. If interested email me at tmfran@Hotmail.com. Thanks
  10. Start up dynasty league needs a few more. King of Ring Dynasty Football League League Overview: •All teams will be named after a boxer, wrestler, or fighter. •League Fee will be $100. Must pay for seasons 1 & 2 at start up. •Leaguesafe used. Cash prizes as well as an engraved Championship trophy belt •Championship playoff Bracket •Toilet Bowl playoff Bracket •The league will consist of 24 teams. 22 man roster and 3 man taxi squad. •League will consist of 4 divisions. •We will realign the divisions every year based on the previous season’s final standings. •Player Universe - All NFL Players – there will be 2 copies of each player in the league. At no time will a team be allowed to own both copies of the same player. •Scoring Type - PPR (Point per receptions) and Performance based decimal scoring. •Standings – Head to head •Dynasty Jackpot- $200 each year will be added to it and will be paid out when a team hts 50 points. More info on Dynasty jackpot under Payouts section of the rules. League fees: • All money collected will be held on Leaguesafe and 100% will be paid out in prizes minus MFL fee and trophy cost. • The first season the entry fee will be $ 200, $ 100 for year one and $ 100 for year 2. Each season after the entry fee is $ 100. •Each team will always be paid up one year in the future. So teams will be able to trade their current year draft picks and the next seasons draft picks. •If an owner quits between seasons they are not entitled to a full refund. It is the commissioner’s discretion how much if any refund is to be given. The money will only be used as a discount to entice a new owner to take over the team. Payouts: •$100 X 24 = $2400 minus $70 MFL fee (early bird price) and $110 for league trophy. •1st - $550 plus engraved trophy belt. •2nd - $420 •3rd - $330 •Dynasty Jackpot- $ 200/season. To be paid out when a team hits 50 pts. Teams will earn 1 point per regular season win, 1 point per playoff win (toilet bowl bracket), 2 points per playoff win (Championship bracket), and 5 points per championship. When a team reaches 50 pts. they get 80% of the pot, and the next best team gets 20% of the pot. Then all teams reboot to "0" pts. •Division 1 winner -$230 •Division 2 winner -$180 •Division 3 winner -$130 •Division 4 winner -$80 •Toilet Bowl winner - $100 ***Special note about division payouts- In the first season of the league teams will randomly be placed in divisions and the payouts for division winners will be equal. In year 1 only each of the 4 division winners will receive $ 155. Starting in year two and going forward from there teams will be placed in the divisions based on their previous year’s final standings. The top six teams will be in division 1, then the next six in division 2 and so on.
  11. I just had an owner quit in my money league and am looking for a replacement. We are heading into our 3rd season. The league is 12 team / 2 division and is hosted on fleaflicker.com. THe annual entry fee is $ 60, keepers cost $ 10 each with a max of three. Transactions are all $ 1 each. All money collected through out the year is paid out 100% and is held at leaguesafe. Payouts (1) League Champ--$300 (2) League runner up--$125 (3) Division champ (2)--$70 (4) Toilet Bowl winner--$25 (5)Regular season weekly point leader (13)--$10 That makes up the money from the entry fee. Then comes the bonus pot that comes from keeper / transactions fee money, which should be quite a lot. Of that money?. $ 25 to each of the championship playoff teams. (6) $ 60 to the 3rd place team Then the remained of the ?bonus pot? money will be divided between the league champ and runner up. 75 / 25 There are 2 drafts, a keeper draft and the annual draft. The max players a team can keep is 3, any team keeping less then 3 will take part in the keeper draft, which is held a couple weeks before the annual draft. The annual draft is live and will be on the fleaflicker site. About the open team they hold the # 5 pick in the draft(s) and most notable players that can be kept are Matt Forte, Maurice Jones-Drew, Roddy White, Stevie Johnson, and A. Gates Any questions or interest please let me know ASAP. I would like to get this filled in the next couple days. Email me at tmfran@hotmail.com thanks toby
  12. Guys, If anyone is looking for a money fantasy football league, please take a minute and check out the Professional Fantasy Football League. I want to pass on some info about a new league I joined. It’s a pretty neat concept that has 21leagues in a tier system. In which you start in a lower tier and based on how you do you can move up or down. Of course the goal is to get to Tier 1 where the pay outs are the highest. They still have some openings. The link is http://the-pffl.com/ If you'd like to join, you need a reference code. Please use 726F6C5C0C. That way I get credit for the referral
  13. cardsramsfan

    Only looking for the best in Fantasy football

    Pass it on to all you know. The more teams the bigger the purse. If you want to join the link is at the bottom. I will not collect any money until at least one league fills. Any questions let me know. Top Gun Fantasy Football league Top Gun is a large Fantasy league made up of several 12 team leagues. I hope to get around 5 leagues started, but the more the better. Basically there will be several 12 team leagues. Each league will have the same rules, scoring, etc. Each league will crown a champion. Each league champ will receive a cash prize. All the teams for all the leagues will be completing for the ultimate prize. The three teams with the highest score will receive additional cash prizes. So you will complete against the teams in your league and also against all the teams in Top Dog. You can enter a team in every league if you wish. Each team you enter will cost $ 20 dollars and you must pay by paypal. Of the $ 20 per team $18 dollars goes towards the money prizes. The other $ 2 dollars is to cover paypal fees. Now to the good part, the payout. This payout is based on (5) 12 team leagues competing. It will go up or down, depending on the number of leagues. 5 leagues of 12 teams. 12 teams x $ 20 =1200. Minus $ 2 per team for paypal charges leaves 1080 for prize money. Prize money payout Each league champ gets $ 50 The team with the most total points gets $ 550 The team with the second most points gets $ 200 The team with the third most points gets $ 80 All the leagues will be hosted on fleaflicker.com. It is free and easy to join. The leagues will be redraft leagues and have a live computer draft. If you can’t make the draft time I set up, then you will have to set your prerankings and let the fleaflicker computer draft for you. Rosters-1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 Flex (RB, WR, or TE) and 1 team defense. You will also have 7 bench spots. Normal trading will be allowed following fleaflickers rules. I will have a team in all leagues and serve as the commish. http://www.fleaflicker.com/showLeague.do?l...amp;invite=true League name: Top Gun 1 league Website League password: afcnfc (this is a private league and requires a password)
  14. Any of you guys interested in getting in on a large money league????? Lets find out whos the best of the best. Put your money where your mouth is. Just a $ 20 entry fee. No keepers. Pretty standard rules / scoring. Start QB, 2 RB, 2 WR, TE, K, Flex, TM Def. Leagues will be hosted on Fleaflicker.com I'm trying to get 5 leagues of 12 going. Each league will have a champ that receives a cash prize. Teams in all Leagues will compete for a bigger prize. The top three teams leading all leagues in points will receive prize money. Heres the prize money break down. Based on 5, 12 team leagues 5 leagues of 12 teams. 12 teams x $ 20 =1200. Minus $ 2 per team for paypal charges leaves 1080 for prize money. Prize money will go up or down based on number of leagues Each league champ gets $ 50 The team with the most total points gets $ 550 The team with the second most points gets $ 200 The team with the third most points gets $ 80 Not to bad for a $ 20 entry fee let me know if your interested and I can send you more info
  15. Anyone in the STL area looking for a $$ keeper league with a live in person draft???? League will be hosted on CBS sportsline.com. Info below. 12 team league with 4 spots remaining. If interested email Greg at gfroth@gmail.com Player Pool: AFC and NFC Players. Positions: QB, RB, WR, TE, K, RB-WR-TE, LB, DL, DB, DL-LB-DB and ST. Transactions: • Lineup deadline is 5 minutes before gametime for each player. • Owners may set lineups. • Transactions will lock five minutes before the first game on Sunday. Players whose teams play before Sunday will locked for the remainer of the scoring period. • Owners may do add/drops. • Trades must be approved by the commissioner. • No trades can be made after the trade deadline of 11:59 PM ET 11/14/07. (Click Here to set a reminder) • Owners may make trades during the offseason. Schedule: Playoffs start in Week 14 and last for 2 Weeks. Fees: League Entry Fee: $80 Scoring: Head-to-Head, Points Based System. Scoring based on total stats each period. Ties in the standings are resolved in this order: Winning Percentage, Total Points. Scoring for Offensive Categories FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50 to 59 Yds Plus 3 points for a FG of 60+ Yds FGB - Field Goals Blocked (Kicker) -2 points FL - Fumble Lost, Including ST plays -2 points IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = .1 points for every 1 RuYd XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Special Scoring for Quarterbacks FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50 to 59 Yds Plus 3 points for a FG of 60+ Yds FGB - Field Goals Blocked (Kicker) -2 points FL - Fumble Lost, Including ST plays -2 points IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Special Scoring for Running Backs FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50 to 59 Yds Plus 3 points for a FG of 60+ Yds FGB - Field Goals Blocked (Kicker) -2 points FL - Fumble Lost, Including ST plays -2 points IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Special Scoring for Wide Receivers FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50 to 59 Yds Plus 3 points for a FG of 60+ Yds FGB - Field Goals Blocked (Kicker) -2 points FL - Fumble Lost, Including ST plays -2 points IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Special Scoring for Tight Ends FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50 to 59 Yds Plus 3 points for a FG of 60+ Yds FGB - Field Goals Blocked (Kicker) -2 points FL - Fumble Lost, Including ST plays -2 points IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Special Scoring for Kickers FG - Field Goals 3 points Plus 1 point for a FG of 40 to 49 Yds Plus 2 points for a FG of 50 to 59 Yds Plus 3 points for a FG of 60+ Yds FGB - Field Goals Blocked (Kicker) -2 points FL - Fumble Lost, Including ST plays -2 points IKRTD - Individual Kick Return TD 6 points IPRTD - Individual Punt Return TD 6 points Pa2P - Passing Two-point Conversion 2 points PaInt - Passing Interception -2 points PaTD - Passing TD 6 points PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds Re2P - Receiving Two-point Conversion 2 points ReTD - Receiving TD 6 points ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds Ru2P - Rushing Two-point Conversion 2 points RuTD - Rushing TD 6 points RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds XP - Extra Points 1 point XPB - Extra Point Blocked (Kicker) -1 point Scoring for Defensive Categories DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points DFTD - Defensive TD 6 points FF - Forced Fumble 1 point Int - Interceptions 2 points IntTD - Interception TD 6 points SACK - Sack 1 point STY - Safety 2 points TK - Tackle (ID/DT/DST) 1 point Special Scoring for Linebackers DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points DFTD - Defensive TD 6 points FF - Forced Fumble 1 point Int - Interceptions 2 points IntTD - Interception TD 6 points SACK - Sack 1 point STY - Safety 2 points TK - Tackle (ID/DT/DST) 1 point Special Scoring for Defensive Linemen DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points DFTD - Defensive TD 6 points FF - Forced Fumble 1 point Int - Interceptions 2 points IntTD - Interception TD 6 points SACK - Sack 1 point STY - Safety 2 points TK - Tackle (ID/DT/DST) 1 point Special Scoring for Defensive Backs DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points DFRTD - Defensive Fumble Recovery TD (ID/DT/DST) 6 points DFTD - Defensive TD 6 points FF - Forced Fumble 1 point Int - Interceptions 2 points IntTD - Interception TD 6 points SACK - Sack 1 point STY - Safety 2 points TK - Tackle (ID/DT/DST) 1 point Constitution: I. 20 round draft A. 14 offense B. 6 defense C. TE’s are optional to draft D. Must draft at least 1 kicker and 1 at each position (except TE) II. Legal lineup: Note, a legal lineup will consist of “active” players only. Anyone starting a player on a “bye” will receive zero pints for the week. A. Lineup deadline is 5 minutes before gam time for each player. B. 9 player “active roster. C. Minimum: 1. 1 QB 2. 1 RB 3. 1 WR 4. 1 K 5. 2 IDP D. Maximum 1. 1 QB 2. 3 RB 3. 4 WR 4. 1 K 5. 2 IDP 6. 1 TE E. RB, WR and TE are “flex” positions. 1. If you play 4 WR, then you can only have 1 RB and no TE. 2. If you play 3 RB, then you can only have 1 WR & 1 TE, or 2 WR and no TE. 3. If you play 2 RB, then you can play 2 WR and 1 TE or 3 WR and no TE. III. Keeper League: after the intitial season, this will be a “keeper” league. You may keep 2 players from your current team for the next season, with the following stipulations. A. You may keep a player for 3 seasons, maximum. B. For each player you keep, you lose a draft pick the next season. Example, if you were to keep 2 players, then the next season, your draft does not begin until the 3rd round. If all team keep 2 players, then it simply becomes an 18 round draft. Any one keeping a single player, loses 1 pick, and will make their first pick before the 18 round draft. C. If a team does not return, the new owner will be allowed to asses the “inherited” team and decide whether to keep any 2 players from that team or “cut” them and draft 2 players before the normal draft begins. D. Keepers may be traded for other keepers or for draft picks. IV. League Fees A. For the inaugural season, the league fees will be $80 per team. A % of that fee goes to CBS Sportsline for their cut. B. Fees are due to the League commissioner on or before the “live” league draft, which will be the last Sunday in August. V. Transactions: A. Add/ drops are handled by waivers process. B. Waivers process runs Tuesday through Saturday C. Waiver order resets after each week’s game D. Dropped players remain on waivers for 1 day. E. No trades after the deadline of 11:59 PM, 11/18/07 (week 11) F. Trades allowed during the off-season. VI. Scoring: A. Offense 1. FL, Fumble Lost= -2 poits 2. Pa2P, Passing 2 point conversion = 2 points 3. PaInt, Passing Interception= -2 points 4. PaTD, Passing TD= 6 points 5. PaYd, Passing Yards= 1 point for every 25 PaYd 6. Re2P, Receiving 2 point conversion = 2 points 7. ReTD, Receiving TD= 6 points 8. ReYd, Receiving Yards= 0.1 points for every 1 ReYd 9. Ru2P, Rushing 2 point conversion= 2 points 10. RuTD, Rushing TD= 6 points 11. RuYd, Rushing Yards= 0.1 points for every 1 RyYd 12. XP, Extra point= 1 point 13. FG, Field goal a. up to 39 yards= 3 points b. 40 – 49 yards= 4 points c. 50 – 59 yards= 5 points d. 60+ yards= 6 points B. Defense 1. TD, Touchdown = 6 points 2. DFR, Fumble Recovered = 2 points 3. Int, Interception= 2 points 4. Sack = 1 point 5. STY, Safety= 2 points 6. KRTD, Kick or Punt Return TD= 6 points
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