Jump to content

Search the Community

Showing results for tags 'Yahoo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Fantasy Football
    • FFToday Board
    • Draft Buddy
    • A Little Help!
    • Find A League, Fill A League
    • The Mocking Station
  • Geek Leagues
    • Geek Homers
    • Dugout HardBallers
    • MFFL
    • 12 Geeks 1 Cup
    • Die Nasty Dynasty League
    • IBL
    • Big Daddy
    • FVMDL
    • Cult Classic Movie Dynasty League
    • Xtreme Dynasty League
    • Geek Poker League
    • BOSMOSPOF
    • IAIABOOLBGIAOAL
    • DPL
    • League Of Surplus Time
    • No Name Auction League
    • FSA Dynasty - Lombardi
    • FSA - Keeper
    • CHIMICHANGA Dynasty League
    • FSA Dynasty - Landry
    • Probert Part Duex
    • Dungeon
    • Requiem For A League
    • TORAL
    • GOIDPANKAL
    • Mudville Dynasty League
    • 4th and Inches
    • Big Spenders League
    • GameDay Geeks
    • Jerry Porter Was A Dumb Pick
  • Miscellaneous
    • The Geek Club
    • Technical Support

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 36 results

  1. I'm looking for 5 more people to fill out my Yahoo cash league. Draft is gonna be on Sunday @ 5pm EST. 1st wins $275, 2nd wins $100, 3rd wins $25. Feel free to let anyone else you know about the league, trying to get it filled ASAP
  2. 1 needed. Head-to-Head Keeper League (up to 5 keepers; varying draft pick costs), 10 teams (6 make playoffs), 2 divisions (8 divisional games, 5 not). Default scoring with 1-point PPR. Starting roster: QB, WR, WR, WR, RB, RB, TE, RB/WR/TE, K, DEF. Keeper Deadline: noon tomorrow. Draft: Sept 1 at 4 p.m. Eastern. For complete list of rules and settings, visit: https://tenforward.home.blog Contact ampjr@yahoo.com (AMPJR)
  3. 11:45 EST TONIGHT ON YAHOO 10 team league PPR..3WR,2FLX,8IDP https://football.fantasysports.yahoo.com/f1/1377186/settings Leave email for invite
  4. 12 TEAM YAHOO $50 SUPER FLEX POOL 1 SPOT OPEN SUPER FLEX LEAGUE RUNNING SINCE 2010 ( QB/WR/WR/RB/RB/TE/QBFLEX/K/DEF/ 6 BENCH/ 1 IR ) *REPEAT PLAYERS *DRAFTING SUNDAY AUGUST 26TH @ 9:00PM PT *12 TEAMS, 2 DIVISIONS ( MAY DRAFT AT 10 IF NOT ENOUGH SPOTS FILLED BY DRAFT DAY ) *$50 LEAGUE FEE PAYABLE VIA EMAIL TRANSFER OR PAYPAL *PRIZE BREAKDOWN: 1ST PLACE ( REGULAR SEASON WINNER )... 80% 2ND PLACE ( REGULAR SEASON RUNNER UP )... 12.5% PLAYOFF BRACKET WINNER WEEK 15 & 16 ...7.5% JOIN VIA LINK HERE: https://football.fantasysports.yahoo.com/f1/1126159/invitation?key=4a7fd5def256b4ee&soc_trk=lnk&ikey=806bcac04f4e12bb *SOLID REFERRALS FROM PAST WINNER PAYOUTS. *ANY QUESTIONS CAN BE ANSWERED AT barrieflett@gmail.com
  5. 12 TEAM YAHOO $50 SUPER FLEX POOL 1 SPOT OPEN SUPER FLEX LEAGUE RUNNING SINCE 2010 ( QB/WR/WR/RB/RB/TE/QBFLEX/K/DEF/ 6 BENCH/ 1 IR ) *REPEAT PLAYERS *DRAFTING SUNDAY AUGUST 26TH @ 9:00PM PT *12 TEAMS, 2 DIVISIONS ( MAY DRAFT AT 10 IF NOT ENOUGH SPOTS FILLED BY DRAFT DAY ) *$50 LEAGUE FEE PAYABLE VIA EMAIL TRANSFER OR PAYPAL *PRIZE BREAKDOWN: 1ST PLACE ( REGULAR SEASON WINNER )... 80% 2ND PLACE ( REGULAR SEASON RUNNER UP )... 12.5% PLAYOFF BRACKET WINNER WEEK 15 & 16 ...7.5% JOIN VIA LINK HERE: https://football.fantasysports.yahoo.com/f1/1126159/invitation?key=4a7fd5def256b4ee&soc_trk=lnk&ikey=806bcac04f4e12bb *SOLID REFERRALS FROM PAST WINNER PAYOUTS. *ANY QUESTIONS CAN BE ANSWERED AT barrieflett@gmail.com
  6. 1 needed. Head-to-Head Keeper League (up to 5 keepers; varying draft pick costs), 10 teams (6 make playoffs), 2 divisions (8 divisional games, 5 not). Default scoring with 1-point PPR. Starting roster: QB, WR, WR, WR, RB, RB, TE, RB/WR/TE, K, DEF. Draft Sept 1 at 4 p.m. Eastern. For complete list of rules and settings, visit: https://tenforward.home.blog Contact ampjr@yahoo.com (AMPJR)
  7. Managers needed. Head-to-Head Keeper League (up to 5 keepers; varying draft pick costs), 10 teams (6 make playoffs), 2 divisions (8 divisional games, 5 not). Default scoring with 1-point PPR. Starting roster: QB, WR, WR, WR, RB, RB, TE, RB/WR/TE, K, DEF. Draft Sept 1 at 4 p.m. Eastern. For complete list of rules and settings, visit: https://tenforward.home.blog Contact ampjr@yahoo.com (AMPJR)
  8. For complete list of rules and settings, visit: https://tenforward.home.blog/ Last year, after 15 seasons, we began afresh with some new features, namely a keeper function. Two new managers, after committing to play, failed to show up for both the draft and season. (Thanks to the rules we have in place for how to manage teams with absentee managers, or managers who quit, the season was not lost.) Everyone else from a year ago is returning, but we need to replace the two managers we never had. If after visiting the above website, you remain interested, write to AMPJR@yahoo.com. (from website) For example, a drafted player taken in Round 8 of last year's draft, could be kept this year for a 7th-round pick. If the manager wanted to keep the player again, the cost would be a 6th-round pick. Visit the site and you'll see information on everything. If you have any questions, or would like to join, e-mail AMPJR@yahoo.com. Thanks for reading.
  9. Come join a fun, SAFE, competitive league. I've been running this league for ten years and every year we have 1-2 to slots upon due to general turnover. Currently 1 slot open with another manager on the fence. Once I set a payment deadline then it is first pay - first play through leaguesafe. Yahoo - $500 Buy in - Leaguesafe Payouts Draft Aug 26 8PM EST - (potential to adjust date / time) Payouts - voted upon after league is filled I don't run a gazillion leagues, just this one. I commish one league and play in 1-2 others. Message me if interested. Settings: Trade Review: Commissioner Trade Reject Time: 2 days Waiver Time: 1 day Waiver Type: Continual rolling list Weekly Waivers Game Time - Tuesday Roster Positions: QB, WR, WR, RB, RB, TE, W/R/T, K, DEF, BN, BN, BN, BN, BN Scoring Settings: Offense League Value Yahoo Default Value Passing Yards 25 yards per point Passing Touchdowns 6 4 Interceptions -1 Rushing Yards 10 yards per point Rushing Touchdowns 6 Receptions 1 0.5 Receiving Yards 20 yards per point 10 yards per point Receiving Touchdowns 6 Return Touchdowns 6 2-Point Conversions 2 Fumbles Lost -2 Offensive Fumble Return TD 6
  10. Goal -> create a spreadsheet which shows the variance between Yahoo rankings & ADP which my leaguemates will see when we draft, and my player rankings During the actual draft players are fed up into your list based on rankings/ADP, and as you are all familiar you scroll down and find the actual decent player or sleeper you should draft. Not everybody will do that as some will be more likely to draft the player that is fed to them by the draft interface. So I want to create a spreadsheet in advance which will tell me what players are the ones you have to scroll farthest to get, the largest variance between what Yahoo will feed them and the actual value of the player based on my rankings. Where can I download the yahoo rankings/ADP easily? yahoo calls it "X" rank? My league is a 0.5PPR, not sure if they have done a separate rank for that.
  11. I've got 3 separate leagues all drafting this weekend with the same format through yahoo. I've currently opened them all up to more than 12 but I'm only taking the first 12 that pay. Once all 12 have paid ill lock the league down and I'll randomize the draft order through fftoolbox so you'll know your draft position ahead of time. Feel free to message me here or kik me @ mdeckeratp if you have any questions. Looking to get them all filled ASAP. $100 Drafting Saturday 8/26 @ 8pm cst Football season is upon us! Join my league "Braggin' Rights" http://football.fantasysports.yahoo.com/f1/218512/invitation?key=ed24f3cdc01920cb&ikey=d49619fa863166cb&soc_src=app-sh $100 Drafting Sunday 8/27 @ 7pm cst Football season is upon us! Join my league "Fantasy Gridiron Glory" http://football.fantasysports.yahoo.com/f1/379489/invitation?key=fd5bca1bd65c2980&ikey=e2a89799ff145688&soc_src=app-sh $300 Drafting Sunday 8/27@ 9pm cst Football season is upon us! Join my league "The League" http://football.fantasysports.yahoo.com/f1/272587/invitation?key=f6fce198c51a6dd5&ikey=19c6e4c8c37ea8c0&soc_src=app-sh
  12. E-mail petepeeves@yahoo.com ("pete," not "pet") if interested. Need 1-2 players. Scoring Settings: Default + 1-point PPR Rosters: QB, 3 WR, 2 RB, TE, FLEX, DEF NEW MANAGERS When a new manager enters the league, he or she will assume the draft position, roster (for the purposes of choosing keeper players), draft picks and division assignment of the outgoing manager. Teams will generally remain in the division to which they are originally assigned, though the commissioner may—for the purposes of generating interest and rivalry, or to prevent collusion—reassign teams from one division to the other. DRAFT AND DRAFT ORDER The draft is scheduled for Saturday September 2nd at 4 p.m. Eastern Time. Managers who fully participate in the draft will receive a $25 bonus to their $100 Free Agency Acquisition Budget (FAAB). The draft order for Year 1 will be randomized in advance of the draft. The order in subsequent years will be as follows: teams that miss the playoffs the prior year will draft in reverse order of the standings—the team with the worst record choosing first (the tiebreaker going to the team with fewer overall points)—and teams that make the playoffs will draft in the order in which they were first eliminated (by round), with the lower-seeded of the teams choosing first. Each subsequent round of the draft will go in reverse order of the round preceding it (a snaking draft). The draft is 18 rounds. SCHEDULES There are 10 teams divided into 2 divisions of 5 teams. Each team will play the other teams in its division twice for a total of 8 divisional games, and play each team in the other division once for a total of 5 games. PLAYOFFS Out of 10 teams 6 will make the playoffs. The 2 division winners will be granted a 1st-round bye. The remaining playoff teams will be seeded according to record. After the 1st round is complete, the teams will be reseeded, with the lowest remaining seed playing the highest remaining seed. Teams not in the playoffs or eliminated from the playoffs will not be permitted to make moves in free agency. ROSTER MOVES Teams are allotted 32 roster moves. Teams that are out of moves and are therefore unable to complete a lineup (because the player needed to fill a vacant slot has either been ruled out for the game or is not expected to play) will be granted an additional move (regular season only). This additional move will be afforded no sooner than 4 p.m. Eastern Saturday. Players on the Yahoo! Can’t Cut List cannot be cut. KEEPER RULES Each team may keep up to 5 players from one year to the next. For a player to be eligible he must have been on your roster at the prior season’s end. Final decisions on keeper players are due no sooner than the end of the 3rd week of the preseason and no later than one week prior to the draft. The commissioner will provide managers with an official due date. E-mail your keeper selections to the commissioner rather than posting them to the league page, as it is not advisable to share your selections with other managers. The commissioner will have finalized his own selections prior to receiving those of others. In order to keep a player, you must have a pick available that matches the player’s cost. You may not, in the absence of the appropriate pick, “pay more” by using an even higher pick. If you wish to keep more than one player with the same cost, you will need more than one pick in the round that matches this cost. Cost of keeping… Drafted Players The cost of keeping a drafted player is a pick 1 round earlier than that in which he was drafted. For example, if you drafted a player in the 5th-round, you may keep said player the next year for a 4th-round pick. You may keep such a player year after year until either you’ve owned the player for a period of 5 years (including the year in which you drafted him) or his cost has reached 1st-round status, after which you may no longer keep him—whichever happens first. Players drafted in the 1st round cannot be kept the following season. Undrafted Players The cost of keeping an undrafted player that you’ve signed in free agency is a 10th-round pick. If you choose to keep this player again, the cost is a 5th-round pick, at which time the cost increases by 1 round over the next 2 years should the player continue to be kept. An undrafted player you’ve signed can be owned thusly for a total of 5 years (including the year in which you first acquired him). Drafted Players Cut From Other Teams Players drafted in Round 2 or later and who are released may be acquired and kept one time for a pick 1 round later than that in which they were drafted (e.g., drafted 7th, kept for an 8th). Drafted Players Cut From Your Team If you have drafted a player and then cut him, only to later reacquire him, the player’s original draft status holds. You may still own said player for a total of 5 years (including the year in which you drafted him) or until he reaches the cost of a 1st-rounder, after which you may no longer keep him. This is provided that the player was not owned by another team in the interim (between when you cut him and reacquired him). In such a case, the rules from subsection “c” apply. You may keep the player for a pick one round later, and only keep him the one time. Drafted Players Acquired Via Trade If the player you acquire in a trade was drafted, then the rules from subsection “a” apply. If the player you acquire in a trade was undrafted, then the rules from subsection “b” apply. If the player you acquire in a trade was drafted, released, and then acquired by your trade partner, then the rules from subsection “c” apply. TRADES The trade deadline is the 28th of October. You are permitted to make 1 trade per season. Trades will be evaluated and either approved or rejected at the sole discretion of the commissioner, with an eye toward preventing collusion. Approved trades will not be fast-tracked upon review. If a trade is to be rejected, it will be so immediately upon review. The review period is 2 days. Draft picks (excluding those from the first 2 rounds) may be traded. Any trade deal involving picks must include an equal number of selections going from one team to the other (e.g., 2 picks for 2 picks). Round 1 and Round 2 draft picks may not be traded. Players chosen in Rounds 1 and 2 may not be traded. ROSTER MANAGEMENT (LINEUPS) Lineups must be completed each and every week with active players in each slot. This holds true even if it means making roster moves you’d prefer not make, such as might be the case when you have multiple players on bye. Draft and/or keep accordingly. Lineups left incomplete will be completed by the commissioner (in accordance with the guidelines that follow). If a lineup is deemed incomplete (as defined below) for a 3rd time, the manager of the team whose lineup is incomplete may be removed from the league, at which time the team and its lineup will be managed by the league (in accordance with the guidelines that follow). A lineup is deemed incomplete if 10 minutes prior to the start of the Sunday 1 o’clock (Easter Time) games, you have a vacant slot in your lineup. So, too, is a lineup incomplete if 10 minutes prior to the start of any game, you have in your lineup an inactive player whose team is playing in that game. LINEUP COMPLETION (ON BEHALF OF MANAGERS) When replacing an injured player or filling a vacant slot, the player on your bench with the most projected points for that week will be inserted into the lineup, provided there exists a player on your bench who can fill that position. If two or more suitable players share the same projection, ties will first be broken by % started (the player with the higher percentage being chosen) and then, if the tie persists, current rank. If there is not a player on your bench who is able to fill that position, a roster move will be made. The player or defense on your roster that has the fewest projected points remaining and isn’t needed for the lineup that week will be released. The exception: if there exists a second kicker on the roster, the lesser of the two kickers (in terms of projected points remaining) will be released ahead of a position player or defense. Players on the Can’t Cut List cannot be released. The free agent with the highest projection for that week and fills the position of need will be selected. If there is a tie among the highest-projected, the player with the better current rank will be selected. The would-be selection must be expected to play. Each move made on your behalf will count against your 32 allotted moves for the season. Lineup rules exceptions: You will not be charged with an incomplete lineup if you choose to take a chance on an injured player who has a shot at playing in his game—a game-time decision—even if that chance results in a roster slot you are unable to fill because the player is ultimately made inactive and you haven’t any other players to insert (such as might be the case in holding out hope for a player to play on Monday night). You will, however, be charged with an incomplete lineup if a player is made inactive, you do have possible replacements but you do not put one into your lineup (which results in a player being inserted on your behalf). If you log-in after your lineup has been completed for you and with time still to have completed it yourself, you can avoid the charge of an incomplete lineup by e-mailing me at petepeeves@yahoo.com prior to the start of the game or games in which the now-inserted player or players will take part, stating that you are, in fact, online, in time, and were about to make the change yourself. This, of course, applies to situations in which you find your lineup was completed in the same fashion you would have. If instead you log-on and change the already completed lineup to something else, such actions will be noticed by the commissioner and no such message need be written. With Thursday games, even if it is apparent that without inserting players into a Thursday game on your behalf you will not have enough players to later complete your lineup, empty slots are permitted, for you may be planning to make a roster move prior to Sunday’s action. Of course, if no roster move is made, then a roster move, or moves, will later be made for you. LINEUP COMPLETION (LEAGUE-MANAGED TEAMS) 1. No trade offers will be seen much less accepted. 2. Moves in free agency will be made after the waiver period has concluded (the team will not bid for free agents) and only if a move must be made to complete a lineup or if the only QB or K available for the lineup has been demoted to a backup role (provided a starting QB or K is available). 3. If a roster move becomes necessary, the player added will be the player with the most projected points remaining for the season (tiebreaker goes to the player with the better O-rank). The player added cannot be on bye. He must also, in terms of his injury status, be expected to play. The player dropped will be the player with the fewest projected points remaining (unless there exists a 2nd kicker on the roster, in which case the lesser of the two kickers—in terms of projected points remaining—will be dropped ahead of a position player or defense). If this player was needed for the lineup, another move will be made, and so on, until the lineup is complete. Roster moves will count against the 32 allotted moves. If a kicker is on bye or injured and needs to be replaced, he will be released ahead of anyone else on the team who may have fewer projected points remaining. 5. Moves for league-controlled teams will be made between 4 pm Eastern Saturday and 12 am Sunday. Any moves made during this window will hold (barring injury, suspension, or benching) even if projections later change. Additional moves may be made on Sunday morning if such a need exists. THINGS THAT MAY LEAD TO YOUR REMOVAL FROM THE LEAGUE 1. Failure to complete your lineup multiple times, as has already been detailed. 2. Complaints about the scoring system or league rules. You are given ample time to review all settings and all rules prior to committing to the league. Therefore I have no tolerance for complaints on these matters. However, if you, before the season, are curious as to the reasons behind a rule, I’ll be happy to answer any questions you may have. 3. Complaints in the draft room about how long the draft is taking or how long a particular individual is taking when making their selections. The draft only happens once a year. It is, I think, one of the best parts of the whole deal. Just let people take the time they need to do what they do. 4. Repeated stupid trade offers, like your worst for their best. Generally speaking, three-for-one deals are not looked upon too favorably, either, but such deals may get through provided a suspicion of collusion does not exist. 5. Complaints about rejected trades or, for that matter, approved trades. 6. Complaints, complaints, complaints
  13. For more information, e-mail petepeeves@yahoo.com (that's "pete," not "pet"). Standard Scoring w/ 1-point PPR. Starting Roster: QB, WR, WR, WR, RB, RB, TE, FLEX, K, DEF Fractional Points League Constitution Review the league site for information on scoring and roster settings. NEW MANAGERS When a new manager enters the league, he or she will assume the draft position, roster (for the purposes of choosing keeper players), draft picks and division assignment of the outgoing manager. Teams will generally remain in the division to which they are originally assigned, though the commissioner may—for the purposes of generating interest and rivalry, or to prevent collusion—reassign teams from one division to the other. DRAFT AND DRAFT ORDER The draft is scheduled for Saturday September 2nd at 4 p.m. Eastern Time. Managers who fully participate in the draft will receive a $25 bonus to their $100 Free Agency Acquisition Budget (FAAB). The draft order for Year 1 will be randomized in advance of the draft. The order in subsequent years will be as follows: teams that miss the playoffs the prior year will draft in reverse order of the standings—the team with the worst record choosing first (the tiebreaker going to the team with fewer overall points)—and teams that make the playoffs will draft in the order in which they were first eliminated (by round), with the lower-seeded of the teams choosing first. Each subsequent round of the draft will go in reverse order of the round preceding it (a snaking draft). The draft is 18 rounds. SCHEDULES There are 10 teams divided into 2 divisions of 5 teams. Each team will play the other teams in its division twice for a total of 8 divisional games, and play each team in the other division once for a total of 5 games. PLAYOFFS Out of 10 teams 6 will make the playoffs. The 2 division winners will be granted a 1st-round bye. The remaining playoff teams will be seeded according to record. After the 1st round is complete, the teams will be reseeded, with the lowest remaining seed playing the highest remaining seed. Teams not in the playoffs or eliminated from the playoffs will not be permitted to make moves in free agency. ROSTER MOVES Teams are allotted 32 roster moves. Teams that are out of moves and are therefore unable to complete a lineup (because the player needed to fill a vacant slot has either been ruled out for the game or is not expected to play) will be granted an additional move (regular season only). This additional move will be afforded no sooner than 4 p.m. Eastern Saturday. Players on the Yahoo! Can’t Cut List cannot be cut. KEEPER RULES Each team may keep up to 5 players from one year to the next. For a player to be eligible he must have been on your roster at the prior season’s end. Final decisions on keeper players are due no sooner than the end of the 3rd week of the preseason and no later than one week prior to the draft. The commissioner will provide managers with an official due date. E-mail your keeper selections to the commissioner rather than posting them to the league page, as it is not advisable to share your selections with other managers. The commissioner will have finalized his own selections prior to receiving those of others. In order to keep a player, you must have a pick available that matches the player’s cost. You may not, in the absence of the appropriate pick, “pay more” by using an even higher pick. If you wish to keep more than one player with the same cost, you will need more than one pick in the round that matches this cost. Cost of keeping… Drafted Players The cost of keeping a drafted player is a pick 1 round earlier than that in which he was drafted. For example, if you drafted a player in the 5th-round, you may keep said player the next year for a 4th-round pick. You may keep such a player year after year until either you’ve owned the player for a period of 5 years (including the year in which you drafted him) or his cost has reached 1st-round status, after which you may no longer keep him—whichever happens first. Players drafted in the 1st round cannot be kept the following season. Undrafted Players The cost of keeping an undrafted player that you’ve signed in free agency is a 10th-round pick. If you choose to keep this player again, the cost is a 5th-round pick, at which time the cost increases by 1 round over the next 2 years should the player continue to be kept. An undrafted player you’ve signed can be owned thusly for a total of 5 years (including the year in which you first acquired him). Drafted Players Cut From Other Teams Players drafted in Round 2 or later and who are released may be acquired and kept one time for a pick 1 round later than that in which they were drafted (e.g., drafted 7th, kept for an 8th). Drafted Players Cut From Your Team If you have drafted a player and then cut him, only to later reacquire him, the player’s original draft status holds. You may still own said player for a total of 5 years (including the year in which you drafted him) or until he reaches the cost of a 1st-rounder, after which you may no longer keep him. This is provided that the player was not owned by another team in the interim (between when you cut him and reacquired him). In such a case, the rules from subsection “c” apply. You may keep the player for a pick one round later, and only keep him the one time. Drafted Players Acquired Via Trade If the player you acquire in a trade was drafted, then the rules from subsection “a” apply. If the player you acquire in a trade was undrafted, then the rules from subsection “b” apply. If the player you acquire in a trade was drafted, released, and then acquired by your trade partner, then the rules from subsection “c” apply. TRADES The trade deadline is the 28th of October. You are permitted to make 1 trade per season. Trades will be evaluated and either approved or rejected at the sole discretion of the commissioner, with an eye toward preventing collusion. Approved trades will not be fast-tracked upon review. If a trade is to be rejected, it will be so immediately upon review. The review period is 2 days. Draft picks (excluding those from the first 2 rounds) may be traded. Any trade deal involving picks must include an equal number of selections going from one team to the other (e.g., 2 picks for 2 picks). Round 1 and Round 2 draft picks may not be traded. Players chosen in Rounds 1 and 2 may not be traded. ROSTER MANAGEMENT (LINEUPS) Lineups must be completed each and every week with active players in each slot. This holds true even if it means making roster moves you’d prefer not make, such as might be the case when you have multiple players on bye. Draft and/or keep accordingly. Lineups left incomplete will be completed by the commissioner (in accordance with the guidelines that follow). If a lineup is deemed incomplete (as defined below) for a 3rd time, the manager of the team whose lineup is incomplete may be removed from the league, at which time the team and its lineup will be managed by the league (in accordance with the guidelines that follow). A lineup is deemed incomplete if 10 minutes prior to the start of the Sunday 1 o’clock (Easter Time) games, you have a vacant slot in your lineup. So, too, is a lineup incomplete if 10 minutes prior to the start of any game, you have in your lineup an inactive player whose team is playing in that game. LINEUP COMPLETION (ON BEHALF OF MANAGERS) When replacing an injured player or filling a vacant slot, the player on your bench with the most projected points for that week will be inserted into the lineup, provided there exists a player on your bench who can fill that position. If two or more suitable players share the same projection, ties will first be broken by % started (the player with the higher percentage being chosen) and then, if the tie persists, current rank. If there is not a player on your bench who is able to fill that position, a roster move will be made. The player or defense on your roster that has the fewest projected points remaining and isn’t needed for the lineup that week will be released. The exception: if there exists a second kicker on the roster, the lesser of the two kickers (in terms of projected points remaining) will be released ahead of a position player or defense. Players on the Can’t Cut List cannot be released. The free agent with the highest projection for that week and fills the position of need will be selected. If there is a tie among the highest-projected, the player with the better current rank will be selected. The would-be selection must be expected to play. Each move made on your behalf will count against your 32 allotted moves for the season. Lineup rules exceptions: You will not be charged with an incomplete lineup if you choose to take a chance on an injured player who has a shot at playing in his game—a game-time decision—even if that chance results in a roster slot you are unable to fill because the player is ultimately made inactive and you haven’t any other players to insert (such as might be the case in holding out hope for a player to play on Monday night). You will, however, be charged with an incomplete lineup if a player is made inactive, you do have possible replacements but you do not put one into your lineup (which results in a player being inserted on your behalf). If you log-in after your lineup has been completed for you and with time still to have completed it yourself, you can avoid the charge of an incomplete lineup by e-mailing me at petepeeves@yahoo.com prior to the start of the game or games in which the now-inserted player or players will take part, stating that you are, in fact, online, in time, and were about to make the change yourself. This, of course, applies to situations in which you find your lineup was completed in the same fashion you would have. If instead you log-on and change the already completed lineup to something else, such actions will be noticed by the commissioner and no such message need be written. With Thursday games, even if it is apparent that without inserting players into a Thursday game on your behalf you will not have enough players to later complete your lineup, empty slots are permitted, for you may be planning to make a roster move prior to Sunday’s action. Of course, if no roster move is made, then a roster move, or moves, will later be made for you. LINEUP COMPLETION (LEAGUE-MANAGED TEAMS) 1. No trade offers will be seen much less accepted. 2. Moves in free agency will be made after the waiver period has concluded (the team will not bid for free agents) and only if a move must be made to complete a lineup or if the only QB or K available for the lineup has been demoted to a backup role (provided a starting QB or K is available). 3. If a roster move becomes necessary, the player added will be the player with the most projected points remaining for the season (tiebreaker goes to the player with the better O-rank). The player added cannot be on bye. He must also, in terms of his injury status, be expected to play. The player dropped will be the player with the fewest projected points remaining (unless there exists a 2nd kicker on the roster, in which case the lesser of the two kickers—in terms of projected points remaining—will be dropped ahead of a position player or defense). If this player was needed for the lineup, another move will be made, and so on, until the lineup is complete. Roster moves will count against the 32 allotted moves. If a kicker is on bye or injured and needs to be replaced, he will be released ahead of anyone else on the team who may have fewer projected points remaining. 5. Moves for league-controlled teams will be made between 4 pm Eastern Saturday and 12 am Sunday. Any moves made during this window will hold (barring injury, suspension, or benching) even if projections later change. Additional moves may be made on Sunday morning if such a need exists.
  14. E-mail petepeeves@yahoo.com if interested. That's "pete" not "pet." League Constitution Review the league site for information on scoring and roster settings. NEW MANAGERS When a new manager enters the league, he or she will assume the draft position, roster (for the purposes of choosing keeper players), draft picks and division assignment of the outgoing manager. Teams will generally remain in the division to which they are originally assigned, though the commissioner may—for the purposes of generating interest and rivalry, or to prevent collusion—reassign teams from one division to the other. DRAFT AND DRAFT ORDER The draft is scheduled for Saturday September 2nd at 4 p.m. Eastern Time. Managers who fully participate in the draft will receive a $25 bonus to their $100 Free Agency Acquisition Budget (FAAB). The draft order for Year 1 will be randomized in advance of the draft. The order in subsequent years will be as follows: teams that miss the playoffs the prior year will draft in reverse order of the standings—the team with the worst record choosing first (the tiebreaker going to the team with fewer overall points)—and teams that make the playoffs will draft in the order in which they were first eliminated (by round), with the lower-seeded of the teams choosing first. Each subsequent round of the draft will go in reverse order of the round preceding it (a snaking draft). The draft is 18 rounds. SCHEDULES There are 10 teams divided into 2 divisions of 5 teams. Each team will play the other teams in its division twice for a total of 8 divisional games, and play each team in the other division once for a total of 5 games. PLAYOFFS Out of 10 teams 6 will make the playoffs. The 2 division winners will be granted a 1st-round bye. The remaining playoff teams will be seeded according to record. After the 1st round is complete, the teams will be reseeded, with the lowest remaining seed playing the highest remaining seed. Teams not in the playoffs or eliminated from the playoffs will not be permitted to make moves in free agency. ROSTER MOVES Teams are allotted 32 roster moves. Teams that are out of moves and are therefore unable to complete a lineup (because the player needed to fill a vacant slot has either been ruled out for the game or is not expected to play) will be granted an additional move (regular season only). This additional move will be afforded no sooner than 4 p.m. Eastern Saturday. Players on the Yahoo! Can’t Cut List cannot be cut. KEEPER RULES Each team may keep up to 5 players from one year to the next. For a player to be eligible he must have been on your roster at the prior season’s end. Final decisions on keeper players are due no sooner than the end of the 3rd week of the preseason and no later than one week prior to the draft. The commissioner will provide managers with an official due date. E-mail your keeper selections to the commissioner rather than posting them to the league page, as it is not advisable to share your selections with other managers. The commissioner will have finalized his own selections prior to receiving those of others. In order to keep a player, you must have a pick available that matches the player’s cost. You may not, in the absence of the appropriate pick, “pay more” by using an even higher pick. If you wish to keep more than one player with the same cost, you will need more than one pick in the round that matches this cost. Cost of keeping… Drafted Players The cost of keeping a drafted player is a pick 1 round earlier than that in which he was drafted. For example, if you drafted a player in the 5th-round, you may keep said player the next year for a 4th-round pick. You may keep such a player year after year until either you’ve owned the player for a period of 5 years (including the year in which you drafted him) or his cost has reached 1st-round status, after which you may no longer keep him—whichever happens first. Players drafted in the 1st round cannot be kept the following season. Undrafted Players The cost of keeping an undrafted player that you’ve signed in free agency is a 10th-round pick. If you choose to keep this player again, the cost is a 5th-round pick, at which time the cost increases by 1 round over the next 2 years should the player continue to be kept. An undrafted player you’ve signed can be owned thusly for a total of 5 years (including the year in which you first acquired him). Drafted Players Cut From Other Teams Players drafted in Round 2 or later and who are released may be acquired and kept one time for a pick 1 round later than that in which they were drafted (e.g., drafted 7th, kept for an 8th). Drafted Players Cut From Your Team If you have drafted a player and then cut him, only to later reacquire him, the player’s original draft status holds. You may still own said player for a total of 5 years (including the year in which you drafted him) or until he reaches the cost of a 1st-rounder, after which you may no longer keep him. This is provided that the player was not owned by another team in the interim (between when you cut him and reacquired him). In such a case, the rules from subsection “c” apply. You may keep the player for a pick one round later, and only keep him the one time. Drafted Players Acquired Via Trade If the player you acquire in a trade was drafted, then the rules from subsection “a” apply. If the player you acquire in a trade was undrafted, then the rules from subsection “b” apply. If the player you acquire in a trade was drafted, released, and then acquired by your trade partner, then the rules from subsection “c” apply. TRADES The trade deadline is the 28th of October. You are permitted to make 1 trade per season. Trades will be evaluated and either approved or rejected at the sole discretion of the commissioner, with an eye toward preventing collusion. Approved trades will not be fast-tracked upon review. If a trade is to be rejected, it will be so immediately upon review. The review period is 2 days. Draft picks (excluding those from the first 2 rounds) may be traded. Any trade deal involving picks must include an equal number of selections going from one team to the other (e.g., 2 picks for 2 picks). Round 1 and Round 2 draft picks may not be traded. Players chosen in Rounds 1 and 2 may not be traded. ROSTER MANAGEMENT (LINEUPS) Lineups must be completed each and every week with active players in each slot. This holds true even if it means making roster moves you’d prefer not make, such as might be the case when you have multiple players on bye. Draft and/or keep accordingly. Lineups left incomplete will be completed by the commissioner (in accordance with the guidelines that follow). If a lineup is deemed incomplete (as defined below) for a 3rd time, the manager of the team whose lineup is incomplete may be removed from the league, at which time the team and its lineup will be managed by the league (in accordance with the guidelines that follow). A lineup is deemed incomplete if 10 minutes prior to the start of the Sunday 1 o’clock (Easter Time) games, you have a vacant slot in your lineup. So, too, is a lineup incomplete if 10 minutes prior to the start of any game, you have in your lineup an inactive player whose team is playing in that game. LINEUP COMPLETION (ON BEHALF OF MANAGERS) When replacing an injured player or filling a vacant slot, the player on your bench with the most projected points for that week will be inserted into the lineup, provided there exists a player on your bench who can fill that position. If two or more suitable players share the same projection, ties will first be broken by % started (the player with the higher percentage being chosen) and then, if the tie persists, current rank. If there is not a player on your bench who is able to fill that position, a roster move will be made. The player or defense on your roster that has the fewest projected points remaining and isn’t needed for the lineup that week will be released. The exception: if there exists a second kicker on the roster, the lesser of the two kickers (in terms of projected points remaining) will be released ahead of a position player or defense. Players on the Can’t Cut List cannot be released. The free agent with the highest projection for that week and fills the position of need will be selected. If there is a tie among the highest-projected, the player with the better current rank will be selected. The would-be selection must be expected to play. Each move made on your behalf will count against your 32 allotted moves for the season. Lineup rules exceptions: You will not be charged with an incomplete lineup if you choose to take a chance on an injured player who has a shot at playing in his game—a game-time decision—even if that chance results in a roster slot you are unable to fill because the player is ultimately made inactive and you haven’t any other players to insert (such as might be the case in holding out hope for a player to play on Monday night). You will, however, be charged with an incomplete lineup if a player is made inactive, you do have possible replacements but you do not put one into your lineup (which results in a player being inserted on your behalf). If you log-in after your lineup has been completed for you and with time still to have completed it yourself, you can avoid the charge of an incomplete lineup by e-mailing me at petepeeves@yahoo.com prior to the start of the game or games in which the now-inserted player or players will take part, stating that you are, in fact, online, in time, and were about to make the change yourself. This, of course, applies to situations in which you find your lineup was completed in the same fashion you would have. If instead you log-on and change the already completed lineup to something else, such actions will be noticed by the commissioner and no such message need be written. With Thursday games, even if it is apparent that without inserting players into a Thursday game on your behalf you will not have enough players to later complete your lineup, empty slots are permitted, for you may be planning to make a roster move prior to Sunday’s action. Of course, if no roster move is made, then a roster move, or moves, will later be made for you. LINEUP COMPLETION (LEAGUE-MANAGED TEAMS) 1. No trade offers will be seen much less accepted. 2. Moves in free agency will be made after the waiver period has concluded (the team will not bid for free agents) and only if a move must be made to complete a lineup or if the only QB or K available for the lineup has been demoted to a backup role (provided a starting QB or K is available). 3. If a roster move becomes necessary, the player added will be the player with the most projected points remaining for the season (tiebreaker goes to the player with the better O-rank). The player added cannot be on bye. He must also, in terms of his injury status, be expected to play. The player dropped will be the player with the fewest projected points remaining (unless there exists a 2nd kicker on the roster, in which case the lesser of the two kickers—in terms of projected points remaining—will be dropped ahead of a position player or defense). If this player was needed for the lineup, another move will be made, and so on, until the lineup is complete. Roster moves will count against the 32 allotted moves. If a kicker is on bye or injured and needs to be replaced, he will be released ahead of anyone else on the team who may have fewer projected points remaining. 5. Moves for league-controlled teams will be made between 4 pm Eastern Saturday and 12 am Sunday. Any moves made during this window will hold (barring injury, suspension, or benching) even if projections later change. Additional moves may be made on Sunday morning if such a need exists. THINGS THAT MAY LEAD TO YOUR REMOVAL FROM THE LEAGUE 1. Failure to complete your lineup multiple times, as has already been detailed. 2. Complaints about the scoring system or league rules. You are given ample time to review all settings and all rules prior to committing to the league. Therefore I have no tolerance for complaints on these matters. However, if you, before the season, are curious as to the reasons behind a rule, I’ll be happy to answer any questions you may have. 3. Complaints in the draft room about how long the draft is taking or how long a particular individual is taking when making their selections. The draft only happens once a year. It is, I think, one of the best parts of the whole deal. Just let people take the time they need to do what they do. 4. Repeated stupid trade offers, like your worst for their best. Generally speaking, three-for-one deals are not looked upon too favorably, either, but such deals may get through provided a suspicion of collusion does not exist. 5. Complaints about rejected trades or, for that matter, approved trades. 6. Complaints, complaints, complaints.
  15. Looking for longterm players interested in team building and strategy. For more information, please write to petepeeves@yahoo.com (that's "pete" not "pet"). Keeper rules (brief version): *You may keep up to 5 players. *The cost of keeping a player is a pick one round earlier than the one in which they were selected. *You may continue to keep a player until either the season after he cost a 1st-rounder or you've had him for 7 years (kept 6 times). *Undrafted free agents may be kept beginning with a 4th-round pick (keeping him at most for 5 years). Starting roster: *QB, WR, WR, WR, RB, RB, TE, FLEX, K, DEF Scoring: *1-point PPR, default Setup: *10 teams, 2 divisions (8 divisional games), 6 playoff teams Draft Date: Currently Sept 2nd at 4 pm Eastern
  16. enefelcom

    CBS worth $150 or move to FREE?

    So I've been on CBS since 1999. Paying $150 in a $300 entry, 10-team league (bringing payout $ down to $2850) seems absurd. Help me out - is it worth $15 per team or is it time to move on? I don't care about our "history"--if it's a comparable product, I think that $150 is better spent on prize money. Thoughts? More importantly, where to go? I'm the commissioner. Thanks.
  17. SCORING FROM THURSDAYS GAME WILL COUNT. So, for example, if you want CJ Anderson and decide to take him in 1st round, you'll get his points. Guys drafted into your starting lineup will count, guys drafted to your bench will not, obviously. Have a few spots left in a $75 Yahoo .5 PPR/2 WRT/NO KICKER 10 team Yahoo Snake draft league. Payments via LeagueSafe with majority vote payout. Payout allocation will be voted on post-draft. DRAFT = 11 PM East coast/8 PM West coast on Saturday 9/10 Scoring: Pass TD = 4, INT = -1.5, receptions = .5, standard yardage, fractional scoring, no bonuses. Best system I've found to make scoring balanced between positions. 1 QB/2 RB/3 WR/1 TE/2 WRT/1 D/7 bench/NO KICKERS Check league message board for payment info. Please pay upon joining. If you haven't paid by 3 hours before the draft you risk being removed from the league. https://yho.com/nfl?l=1160663&k=09360042c719ef1f&soc_trk=lnk&ikey=6743769cddf71908
  18. Would anyone be interested in joining a $250 12-team H2H PPR Yahoo auction league drafting this Sunday (Sept 4) at 3:00pm CST? A few managers needed... http://football.fantasysports.yahoo.com/f1/invitation?l=911098&k=e4c714fadf2439d9&soc_trk=lnk&ikey=12868642b5e250e9 Playoff Payouts 1st: $1250 2nd: $750 3rd: $500 4th: $250 Regular-Season Payouts $250 awarded to total point leader
  19. Our keeper league is in its 15th season, but as life responsibilities intrude we find ourselves in need of some fresh talent to keep things going. The keeper system is a little different. You can keep as many or few players as you like, but in order to keep a player they must be drafted at least 3 rounds earlier than they were taken the year before. So for the most part studs go back in the draft, but you can control a break out player for a few years. On average, between 2 and 3 players are kept per team. $20 bonus FAAB for any team that chooses no keepers. Scoring is custom. 6 for all TDs, 1 per 20 rush/rec yards, 1 per 50 pass, bonuses for big yardage, -3 for TOs. Team DEF, which also get 3 for TOs and are a little more important than standard Yahoo. QB, 3 WR, 2 RB, TE, DEF, K. We have 2 very competitive teams available. Keepers are due by Thursday evening. Team 1: Drafts 5th of 12 Can keep Cam Newton 7th round Team 2: Drafts 2nd Can keep Latavius Murray 7th round If you're interested, email icgcac@gmail.com with your invite e-mail and your preference of which team you'd like to take over. Thanks for your interest.
  20. 100% Payouts! First Place: $200 Second Place $120 Third: $80 Highest Point Total(Season): $40 Highest Point Total(Any one game including playoffs): $40 A few spots left... https://yho.com/nfl?l=837705&ikey=25dfc7de940badd7&soc_src=app-sh&soc_trk=lnk
  21. Hello. The league is to be comprised of 8 teams, is a head-to-head PPR. Draft is Sept 3rd at 4 pm Eastern. For more information, write to petepeeves@yahoo.com. I'll send an invitation, you can sign-up and have a look around before making your final decision. Thanks! Anthony
  22. Hello, everyone. Had a full league just earlier today until I found out one of my players was going to be out of the country at the worst possible time -- football time. So I need a manager to replace him. League Features: 8-Teams, 2 Divisions, Head-to-Head PPR, Weighted Scheduling (10 In-Division Games), Draft Order Determined By Prior Year's Results, Career W/L Records and Other Stats Kept (3rd-Party Website Under Construction for Better Displaying This Information). A Note on Scoring: The points system works out such that a good projection for a player (non-kicker) in a given week is 20 points. A great projection would be 25 or more. An average projection would be 15. Season projections for usable players typically range from 250 to 350. For your team, 200-pt weeks and 2,000-pt seasons are impressive milestones. In a given week, a good projection would be 140 points, with 130 being average and 150 being exceptional. Rosters consist of a QB-WR-WR-RB-TE-W/R-K-DEF. League History: The league, in its current incarnation, is entering its 11th season (we hope). The people we have in our league love the game and never miss a lineup. So if you're looking for a league that you can play in for years to come with people that enjoy it as much as you do, then send me an e-mail at PetePeeves@yahoo.com and helps us friendless people (apparently) keep it going! Draft will occur on Sept. 3rd (Saturday) at 4 pm Eastern.
  23. Have 2 different $100 leagues I'm filling up. Ran both of them for a few years now but getting a late start kicking them off this year. Both will be 12-Man PPR leagues through yahoo with all funds handled by leaguesafe. Both will be drafting August 28th and need people that will pay as soon as they join so we can make sure they all fill in time. Both leagues are open to 20 currently but I'll be cutting it off when the first 12 pay their dues. Will also be filling up a 10 man $300 buy in. https://yho.com/nfl?l=363710&k=6ec3e44d5e9f8fba&soc That's the link to check out the rules and join
  24. Have 2 different $100 leagues I'm filling up. Ran both of them for a few years now but getting a late start kicking them off this year. Both will be 12-Man PPR leagues through yahoo with all funds handled by leaguesafe. Both will be drafting August 28th and need people that will pay as soon as they join so we can make sure they all fill in time. Both leagues are open to 20 currently but I'll be cutting it off when the first 12 pay their dues. Will also be filling up a 10 man $300 buy in. https://yho.com/nfl?l=363710&k=6ec3e44d5e9f8fba&soc That's the link to check out the rules and join
  25. Getting a late start setting this up but I've got a 10-man $300 buyin yahoo PPR league that will be drafting August 28th and need people that will pay as soon as they join so we can make sure they all fill in time. Im opening up to more than 10 currently and only taking the first 10 that pay. Will also be filling up 2 separate 12 men $100 buy ins with the same rules. https://yho.com/nfl?l=641702&k=52d497896fc1a246&soc There's the link if you want to check out the rules or join. Drafting 8/28
×