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caliq

$300 Dynasty/Keeper Hybrid - Yahoo PPR H2H - 100% LeagueSafe Payout

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Join this dynasty/keeper hybrid league in its first year! The league is a player tenure league, which means a player's cost increases the longer he is on your team. Instead of being allowed to protect a fixed number of players, each team can protect a fixed number of years of service. The first year you keep a player, he costs 1 tenure year to keep. The following year he will cost 2 tenure years and so forth and so on.

 

Live Draft will be held on Labor Day.

Monday, September 2nd @ 7am PST/10am EST

 

Buy in is $300 and will be due by Saturday, August 31st. All funds secured by LeagueSafe and payouts are majority approval.

 

If you've never played in a tenure league before, it is a blast!! Literally the best settings for dynasty/keeper in my opinion. I am sure you will have questions so please feel free to contact me direct.

 

quentin_ball@ymail.com

 

 

 

League Rules

 

The league will be run through Yahoo Fantasy so there is no league fee. All dues will be paid through LeagueSafe for ultimate security.

 

Initial draft is serpentine. Draft order is decided by Fantasy Draft Order Generator.

 

Later drafts will be linear. Draft order will be decided by a combination of lottery (bottom 6 teams) and finish (top 6 teams).

 

 

 

12 Teams

H2H

2 Divisions

20 Man Roster

2 IR

Division winners get BYE

PPR

1 QB, 2 RB, 3 WR, 1TE, 1K, 1D, 2 FLEX RB/WR/TE ( Starters )

 

Buy In $300

Payouts:

1st - $1600

2nd - $800

3rd - $300

Weekly High Score - $50

Dynasty Rollover - $200 put into a rollover pot every year and paid out to any dynasty team that wins two Championships in a row.

 

 

Passing

Passing Yards 25 yards per point; 2 points at 300 yards; 2 points at 400 yards; 2 points at 500 yards

Passing Touchdowns 6

40+ Yard Completions 1

40+ Yard Passing Touchdowns 2

2-Point Conversions 2

Interceptions -1

Sacks -1

Pick Sixes Thrown -3

 

Rushing

Rushing Yards 10 yards per point; 2 points at 100 yards; 2 points at 200 yards; 2 points at 300 yards

Rushing Touchdowns 6

40+ Yard Run 1

40+ Yard Rushing Touchdowns 2

2-Point Conversions 2

Fumbles Lost -2

 

Receiving

Receptions 1

Reception Yards 10 yards per point; 2 points at 100 yards; 2 points at 200 yards; 2 points at 300 yards

Reception Touchdowns 6

40+ Yard Receptions 1

40+ Yard Reception Touchdowns 2

2-Point Conversions 2

Fumbles Lost -2

 

Returns

Return Yards 10 yards per point

Return Touchdowns 6

 

Field Goals

Field Goals 0-19 Yards 3

Field Goals 20-29 Yards 3

Field Goals 30-39 Yards 3

Field Goals 40-49 Yards 4

Field Goals 50+ Yards 5

Point After Attempt Made 1

 

Defense

Sack 1

Interception 2

Fumble Recovery 2

Touchdown 6

Safety 2

Block Kick 2

Kickoff and Punt Return

Touchdowns 6

Points Allowed 0 points 10

Points Allowed 1-6 points 7

Points Allowed 7-13 points 4

Points Allowed 14-20 points 1

Points Allowed 21-27 points 0

Points Allowed 28-34 points -1

Points Allowed 35+ points -4

4th Down Stops 1

Tackles for Loss 1

Three and Outs Forced 1

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