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The Soul Train Prize League is back! Prizes: 1st $200 - 2nd $115 - 3rd $50 - 4th $35 4 Divisions of 4 Teams Roster has plenty of flex: Quarterback: 1 Running Back: 2 Wide Receiver: 2 Tight End: 1 Wide Receiver / Running Back: 1 Wide Receiver / Tight End: 1 Kicker: 1 Defensive Team: 2 (Max 2) Quarterback / Running Back / Wide Receiver / Tight End: 1 Running Back / Wide Receiver / Tight End: 1 Bench: 8 Snake drafting tonight on NFL.com JUMP ON THE SOUL TRAIN TONIGHT!
My 12 team league starts 1 QB 2 RB 2 WR 1 TE 1 Flex (RB, WR or TE) 1 K 1 DEF My question revolves around the fact that our bench is limited to seven players but is virtually unrestricted by position. I can have a max of 3 Kickers, 3 TE's and 3 Def's. A max of 4 QB's and a max of 8 WR's and 8 RB's. I am trying to decide how to set my Quantity of backups at each position, along with the baseline adjustment factor to give me the best valued players. It's feasible for me to draft 5 or 6 RB's and/or WR's and have no back up QB or TE (I will not have a back up K or DEF), and rely on waiver wires for bye weeks. However if the next best value player is a TE and my settings aren't right the TE doesn't show on my rankings. What settings should I choose to give the best value considering I have no idea how many of each position will be drafted. Heck last year there were 2 teams that drafted 2 RB's and 3 teams that drafted 6 or more. I will likely end up with 2 QB 4-6 RB 4-6 WR 1-2 TE maybe 3 with the depth this year 1 K 1 DEF A couple years ago I had 6 RB's and 6 WR's and just used waiver wires to fill in bye weeks for other positions. But if I plug "2" into starters and "4" into back ups, it calculates 72 RB and WR being drafted and drastically changes their value, skewing my results dramatically making the top 50 picks RB's with some WR's scattered in. What do you recommend? (My draft is Sunday) Thanks for your help... Chris