Mike FF Today 721 Posted August 21, 2003 Version 2.5 of the FF Today Cheatsheet Compiler & Draft Buddy is ready for download! For those of you that have already purchased the Compiler & Draft Buddy, you should have received an email containing instructions on how to get the updated version. Simply follow the instructions in the email or you may login by clicking the link below. You will be required to submit your Compiler Username and Password. FF Today Cheatsheet Compiler - Version 2.5 If you purchased the FF Today Cheatsheet Compiler and did not receive your login info via email, please email compiler@fftoday.com Mike MacGregor a copy of your receipt that includes your PayPal transaction number or Yahoo Order No. and he will be glad to help. New In Version 2.5 Woo-hoo! Improved Draft Buddy player drop-down lists to remove blank lines and (finally) start at the top instead of the bottom of the list. Updated Offense, Team Defense, IDP projections, and Depth Chart data. Haven't Purchased Yet? You can find all the ordering and product info you need at the link below... FF Today Cheatsheet Compiler If you have any questions, we're here to help... Share this post Link to post Share on other sites
r_hoeper 0 Posted August 21, 2003 Kick @ss a new version 2 days before draft day. so how did we go from 2.1 to 2.5 for the cheatsheet compiler...not that i'm complaining, just curious Share this post Link to post Share on other sites
Mike MacGregor 20 Posted August 21, 2003 There isn't an exact science to the number changes. Typically a small number change (0.1) = projection update, while a bigger number change (0.5 or 1.0) means something else is going on, like new features. Gave the drop-down improvments a 0.4 this time Share this post Link to post Share on other sites
Boog 0 Posted August 24, 2003 I've used the Compiler in the past, love it. My draft is the last possible day, Sept. 3. Just wanted to know if there will be another version before my daft? Share this post Link to post Share on other sites
michaelcosta 0 Posted August 25, 2003 My league operates on a semi-unique scoring system. The offensive points are based on yardage hurdles. For example, receivers must catch and running backs must rush for 70 yards to get 5 points, 100 yards for 10 points, 125 for 15 etc. QB's must pass for 200 yds for 5 points, 250 yds for 10 points, etc. Also, touchdown points are skewed towards longer touchdowns. The defensive and kicker stats are standard. Does the cheatsheet compiler support this type of scoring system? Share this post Link to post Share on other sites