Average Fantasy Football League?
#1
Posted 02 November 2006 - 12:02 PM
FF Today staffer Mike Davis has invited readers to respond to specific questions about a league that could productively be used as a point of reference for people who might want to get a sense of player value beyond the scope of whatever scoring systems their own leagues use. The idea, as I tried to make clear in the column, was not to standardize fantasy leagues, but to come up with a supplemental league model so that people who are primarily invested in 8-team, points-only keepers might be able to discuss player value with people who are primarily invested in 14-team, head-to-head redrafters.
We started this last week with basic league structure questions (How many participants? Points-only or head-to-head? Redrafter, keeper, or other?). Thank you for your responses to those questions, now let's move on to some more details.
1)Team Defenses or Individual Defensive Players? (Also, should team special teams be lumped in with team defenses?)
2) Preferred lineup? (The possibilities here are limitless, but I’m primarily interested in determining whether people think the average league should require tight ends, allow a third receiver instead of a tight end, and/or include flex players.)
3) Roster Size? (I’ve drafted 12; I’ve drafted 20; I see the downsides and the upsides of both methods and everything in between, but what number most accurately reflects the amount of talent tied up in the average league?)
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#2
Posted 02 November 2006 - 12:07 PM
Why is it, most people against abortion are people you wouldn't want to fock in the 1st place? - George Carlin
#3
Posted 02 November 2006 - 12:49 PM
#4
Posted 02 November 2006 - 01:21 PM
I'm for 1 QB, 2 RB, 3 WR, 1 TE... there are so many WRs that starting 3 is easy even for 12 team leagues. I've used the flex position before and I hated it. Stacked teams are already at an advantage. Flex positions just make it that much worse.
As for roster size - I like it relatively small. (16 seems to work fine). I joined a second crap league this year and the dumbass Commish decided it would be a great idea to allow rosters of 20. Well sure enough, our waiver wire is a total joke. There's no reason to even look for good pickups because there's nothing available. NOTHING. Everyone has 2 TEs, 2 Defenses, 3 QBs, etc.... it's ridiculous. IMO scanning the waiver wire is a big part of the fun. Too much roster space kills the fun.
#5
Posted 02 November 2006 - 01:34 PM
RB - LeSean McCoy, Alfred Morris, Ryan Mathews, Bryce Brown
WR - Demaryius Thomas, Victor Cruz, Danny Amendola, Cecil Shorts, Danario Alexander
TE - Rob Gronkowski, Heath Miller, Greg Olsen
K - Justin Tucker
D - Denver
#6
Posted 02 November 2006 - 02:08 PM
#7
Posted 02 November 2006 - 02:09 PM
#8
Posted 02 November 2006 - 02:17 PM
#9
Posted 02 November 2006 - 03:10 PM
Defense with special teams - makes games more entertaining. Punt returns and kickoff returns are so rare anyway, it's not like it makes a big of difference. Might as well add that element.
I'm for 1 QB, 2 RB, 3 WR, 1 TE... there are so many WRs that starting 3 is easy even for 12 team leagues. I've used the flex position before and I hated it. Stacked teams are already at an advantage. Flex positions just make it that much worse.
As for roster size - I like it relatively small. (16 seems to work fine). I joined a second crap league this year and the dumbass Commish decided it would be a great idea to allow rosters of 20. Well sure enough, our waiver wire is a total joke. There's no reason to even look for good pickups because there's nothing available. NOTHING. Everyone has 2 TEs, 2 Defenses, 3 QBs, etc.... it's ridiculous. IMO scanning the waiver wire is a big part of the fun. Too much roster space kills the fun.
Perfect answer. You just justified my votes.
You 'da man - SUXBNME
Being that you obviousy live in / on Fantasy Island, I officially rename you "Tattoo"
How much you wanna bet this will stick?










