whoisjgalt 0 Posted May 15, 2004 http://www.fftodayforums.com/forum/index.php?showtopic=17694 If we'll be starting from scratch, let's list some rules ideas that would make this thing different (without allowing the rules to become a DanSezesk 14 pages long). Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 15, 2004 http://www.fftodayforums.com/forum/index.php?showtopic=16285 Rules for Requiem for a League - some stuff that's different and maybe a couple things we'd consider plagarizing (but since it's plagarizing me, I may allow it perhaps). Share this post Link to post Share on other sites
Scooby 0 Posted May 20, 2004 I would like to see the 1 pt per reception kept. This league is different anyway so why not keep that twist in it. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 OB1 - grampshoo and I also need to be granted access here. Everyone can post everywhere now so it's not a problem yet, but when Mike adjusts the accesses then we'll be out. Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 While i'm not a huge fan of the 1 pt per reception rule, I think it does add a twist. With 16 teams, I think that it might be beneficial to us to use a variation of what they have in Requiem where you start: 1 RB, 3 WR, and then 1 flex (they can start 2 QBs, but i'm not a fan of that) This way you CAN start 2 RBs, but you don't have to. This plus the 1 pt per reception should help balance the value of RBs and WRs a bit. I also want to see us starting TEs. As for other scoring rules, i'm open to suggestions. Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 OB1 - grampshoo and I also need to be granted access here. Everyone can post everywhere now so it's not a problem yet, but when Mike adjusts the accesses then we'll be out. Gotcha, I had added you to my request on the tech support board, but forgot about hoo. Is e-mailing Mike faster than a tech support thread? Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 OB1 - grampshoo and I also need to be granted access here. Everyone can post everywhere now so it's not a problem yet, but when Mike adjusts the accesses then we'll be out. Gotcha, I had added you to my request on the tech support board, but forgot about hoo. Is e-mailing Mike faster than a tech support thread? Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 Req has 12 teams and 11 starters per team. For 16 teams 11 would be too many. The normal 9 seems about right. 1 QB 1 TE 1 K 1 DT 5 RB/WR with a minimum 1 RB and minimum 2 or 3 WR (with either 1 or 2 flexes) The point per catch would be worth keeping, IMO. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 (they can start 2 QBs, but i'm not a fan of that) That wouldn't work well with 16 teams anyway. Only 28 starting QB's weeks 3-10. Share this post Link to post Share on other sites
Scooby 0 Posted May 20, 2004 I do not like the start 2 qb rule. Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 Req has 12 teams and 11 starters per team. For 16 teams 11 would be too many. The normal 9 seems about right. 1 QB 1 TE 1 K 1 DT 5 RB/WR with a minimum 1 RB and minimum 2 or 3 WR (with either 1 or 2 flexes) The point per catch would be worth keeping, IMO. Agreed on the 9 starters. I would lean towards the minimum 1 RB, 3 WR, and 1 flex because 2 flex would mean you could start 3 RBs, and in a 16 team league your first two rounds will be almost exclusively RBs. The other way people will still want RBs, but not getting one in round 1 won't be a death sentance. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 Shall I start a dice roll thread for fraft orders? And if so, do you (OB1) want to receive the emails or should I? Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 Shall I start a dice roll thread for fraft orders? And if so, do you (OB1) want to receive the emails or should I? Sounds good! I you want to organize and receive them that's cool with me, but I can do it if you don't have the time. Share this post Link to post Share on other sites
Scooby 0 Posted May 20, 2004 Do we want to include rookies in the initial fraft or do we want to have that seperate and do the rookie draft in reverse order of picks of the veteran fraft.?? Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 Do we want to include rookies in the initial fraft or do we want to have that seperate and do the rookie draft in reverse order of picks of the veteran fraft.?? I like including the rookie in the initial draft. It forces more strategy IMO. You have to choose whether to go for broke and win now, or build a team might struggle now but kick ass in the future. With two seperate drafts you can hedge your bets a lot more since no matter what you will get some youth in the rookie draft. The only advantage I can see for us is that with a 16 team league, if you are at the bottom of the initial draft it would be nice to be at the top of the rookie draft. Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 OK here are the rules I see (or would like to see) so far as co-commish: 16 teams, dynasty, head to head Starting rosters: 1 QB, 1 RB, 3 WR, 1 TE, 1 Flex (TE/WR/RB), 1 PK, 1 DT Roster size = 24? (That's a lot of players) Scoring: 1 pt per reception What about the rest? rushing/receiving/return TDs = 6 points passing TDs = 4 points .1 pt per rush/rec yd .04 pt per pass yd 2 point conv. pass/rec/rush = 2 pts. FA? Limited add/drop periods seems to create a lot of trading in dynasty leagues, maybe this is the way to go? Let's get some more thoughts. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 OK here are the rules I see (or would like to see) so far as co-commish: 16 teams, dynasty, head to head Starting rosters: 1 QB, 1 RB, 3 WR, 1 TE, 1 Flex (TE/WR/RB), 1 PK, 1 DT Roster size = 24? (That's a lot of players) Scoring: 1 pt per reception What about the rest? rushing/receiving/return TDs = 6 points passing TDs = 4 points .1 pt per rush/rec yd .04 pt per pass yd FA? Limited add/drop periods seems to create a lot of trading in dynasty leagues, maybe this is the way to go? Let's get some more thoughts. All that seems reasonable. Still need DST scoring and kicker scoring (we're trying decimal kicker scoring in Requiem this coming season - not a huge thing but perhaps it's worth considering). Do we want to have the DST have potentially high scores or not? Do we just score turnovers and sacks and DST scoring? Or do we give credit for low points scored against and perhaps for low yardage allowed? Do we want to have a punishment to the QB/RB/WR/TE for turnovers committed? How about for missed FG's or XP's? We do need to credit the QB/RB/WR/TE for two-point conversions. Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 All that seems reasonable. Still need DST scoring and kicker scoring (we're trying decimal kicker scoring in Requiem this coming season - not a huge thing but perhaps it's worth considering). Do we want to have the DST have potentially high scores or not? Do we just score turnovers and sacks and DST scoring? Or do we give credit for low points scored against and perhaps for low yardage allowed? Do we want to have a punishment to the QB/RB/WR/TE for turnovers committed? How about for missed FG's or XP's? We do need to credit the QB/RB/WR/TE for two-point conversions. Speaking from personal preference, I've always liked rewarding DSTs for great performances like shutting a team out or holding them to under 10 points. I think the penalties should be consistent. Meaning, if we penalize for INTs, then we should do it for fumbles, missed field goals/PATs, and high scores (provided we reward for shutouts and such.) Absolutely we need to credit for 2-point conversions, and I think the standard 2 points is simple enough there. Another big question usually revolves around kick return TDs and special teams scoring. Do the kick return TDs go to the DST, the individual, or both? I used to be adament that it should be one or the other. In a large league like this, having it be scored for both will add value to a few DSTs as well as a few WRs/RBs that might not be as valuable otherwise (D.Hall) Also, the crazy plays like the McCardell and McMichael plays from last year need to be covered in some way. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 Absolutely we need to credit for 2-point conversions, and I think the standard 2 points is simple enough there. Actually, consistent would be 2pts for catching or running in the two-pointer but 1.33333333pts for passing it (the same 4pts for passing vs 6pts for rushing/receiving TD's ratio). Call it 1pt for passing vs. 2pts for rush/receive to keep it close or have a 1.3 for passing since we'll go decimal. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 Another big question usually revolves around kick return TDs and special teams scoring. Do the kick return TDs go to the DST, the individual, or both? I used to be adament that it should be one or the other. In a large league like this, having it be scored for both will add value to a few DSTs as well as a few WRs/RBs that might not be as valuable otherwise (D.Hall) We could have no ST element in the DT scoring and have the individual player get credit for return yards and scores. I'd suggest something like 0.04pts per return yard to keep it consistent with the passing scoring. That would include both punt and kickoff return yards. Dante Hall might move way up the fraft bored as a result. This would decrease the DT scoring some by removing the ST element. But that would leave more room for rewarding shutouts and such. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 I think the penalties should be consistent. Meaning, if we penalize for INTs, then we should do it for fumbles, missed field goals/PATs, and high scores (provided we reward for shutouts and such). Share this post Link to post Share on other sites
OB1 33 Posted May 20, 2004 Absolutely we need to credit for 2-point conversions, and I think the standard 2 points is simple enough there. Actually, consistent would be 2pts for catching or running in the two-pointer but 1.33333333pts for passing it (the same 4pts for passing vs 6pts for rushing/receiving TD's ratio). Call it 1pt for passing vs. 2pts for rush/receive to keep it close or have a 1.3 for passing since we'll go decimal. True, I guess I've never thought of it that way since 2 point conversions are much less frequent than TDs and the ratio of rush to pass seems more well distributed. Also, as I stated above, i'm for one big initial draft, even though it appears I may be picking at the end of it. Share this post Link to post Share on other sites
Call me...Tim? 0 Posted May 20, 2004 I would like to see the 1 pt per reception kept. This league is different anyway so why not keep that twist in it. Agreed Share this post Link to post Share on other sites
Call me...Tim? 0 Posted May 20, 2004 Req has 12 teams and 11 starters per team. For 16 teams 11 would be too many. The normal 9 seems about right. 1 QB 1 TE 1 K 1 DT 5 RB/WR with a minimum 1 RB and minimum 2 or 3 WR (with either 1 or 2 flexes) The point per catch would be worth keeping, IMO. I like this Share this post Link to post Share on other sites
Call me...Tim? 0 Posted May 20, 2004 OK here are the rules I see (or would like to see) so far as co-commish: 16 teams, dynasty, head to head Starting rosters: 1 QB, 1 RB, 3 WR, 1 TE, 1 Flex (TE/WR/RB), 1 PK, 1 DT Roster size = 24? (That's a lot of players) Scoring: 1 pt per reception What about the rest? rushing/receiving/return TDs = 6 points passing TDs = 4 points .1 pt per rush/rec yd .04 pt per pass yd FA? Limited add/drop periods seems to create a lot of trading in dynasty leagues, maybe this is the way to go? Let's get some more thoughts. All that seems reasonable. Still need DST scoring and kicker scoring (we're trying decimal kicker scoring in Requiem this coming season - not a huge thing but perhaps it's worth considering). Do we want to have the DST have potentially high scores or not? Do we just score turnovers and sacks and DST scoring? Or do we give credit for low points scored against and perhaps for low yardage allowed? Do we want to have a punishment to the QB/RB/WR/TE for turnovers committed? How about for missed FG's or XP's? We do need to credit the QB/RB/WR/TE for two-point conversions. I don't like penalties. Many INTs are not even the QBs fault...penalties are a total wildcard - I recommend no on all. Share this post Link to post Share on other sites
The Unknown Soldier 0 Posted May 20, 2004 OK here are the rules I see (or would like to see) so far as co-commish: 16 teams, dynasty, head to head Starting rosters: 1 QB, 1 RB, 3 WR, 1 TE, 1 Flex (TE/WR/RB), 1 PK, 1 DT Roster size = 24? (That's a lot of players) Scoring: 1 pt per reception What about the rest? rushing/receiving/return TDs = 6 points passing TDs = 4 points .1 pt per rush/rec yd .04 pt per pass yd 2 point conv. pass/rec/rush = 2 pts. FA? Limited add/drop periods seems to create a lot of trading in dynasty leagues, maybe this is the way to go? Let's get some more thoughts. cool on all dat I actually like the turnovers counting for the scoring in some way. A rusher or receiver fumbles, and it should hurt the guy's fantasy value in some way. And while int's are sometimes a chance occurrence, I'd like to see the qb held somewhat accountable for mistakes. I'm impartial to how the special teams plays are called - as long as it's spelled out clearly in some way. For the heck of it, I'll vote for giving credit to the individual players and give the defense the bonuses for performance. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 20, 2004 Twenty-four seems like a reasonable roster size (24 * 16 = 384). But, how many will be draft annually? Three rookie fraft rounds here is similar to four rookie fraft rounds for a 12 team league. Shall we have a three or four round rookie fraft starting next year? Whatever number we choose, the pre-fraft cut downs would be that same number. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 21, 2004 A couple more ideas: extra yardage credit for 100 yards rushing or receiving or for 300 yards passing (an extra 2 pts, for example) starting with (for example) catch number eight you get 2pts per catch and since this list will likely get shot down pretty quickly, I'll add in another one that'll certainly get thrown out: team QB and team K - if so then we'd have to have a rule of two per team (exactly two, no more and no less) - I know it's a bad idea but it ought to be considered and rejected rather than not considered Share this post Link to post Share on other sites
JasperisOK 0 Posted May 21, 2004 I do agree that penalty points (negative points) for INTs, fumbles etc shouldn't be used. Not only, like Call Me Tubby mentioned about INTs, but also because turnovers in the NFL don't ALWAYS lead to points for the other team, which in essence, is what we would be doing if we penalized. Keep the 1 pt. per reception, I've always found this to be a unique quality about this league. I like the 9 starter set-up... 1 QB, 1 RB, 3 WR, 1 TE, 1 FLEX, 1 PK, and 1 DT How about 6 pts per TD scored, 4 pts per TD pass 1 pt for every 10 yds rushing/ 20 yds receiving Defensive TDs would be scored as 6 pts, although it needs to be crystal clear as to what is counted and what isn't. I also like some sort of points for sacks and turnovers recorded. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 21, 2004 1 pt for every 10 yds rushing/ 20 yds receiving You don't mean 0.1pt per yard rushing but 0.05pt per yard receiving, or do you? I thought that the idea was to have nice bonuses for catches yet this takes away much of that bonus. Share this post Link to post Share on other sites
JasperisOK 0 Posted May 21, 2004 1 pt for every 10 yds rushing/ 20 yds receiving You don't mean 0.1pt per yard rushing but 0.05pt per yard receiving, or do you? I thought that the idea was to have nice bonuses for catches yet this takes away much of that bonus. I guess after looking at it for a little bit, it would still shake down almost the same if it were .10 per rushing yd and .05 per receiving yd, as opposed to 1 pt per every 10 yds rushing and 1 pt per every 20 yds receiving. Just as long as we keep the 1 pt per reception rule is the main thing. Math was never my strong suit. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 21, 2004 1 pt for every 10 yds rushing/ 20 yds receiving You don't mean 0.1pt per yard rushing but 0.05pt per yard receiving, or do you? I thought that the idea was to have nice bonuses for catches yet this takes away much of that bonus. I guess after looking at it for a little bit, it would still shake down almost the same if it were .10 per rushing yd and .05 per receiving yd, as opposed to 1 pt per every 10 yds rushing and 1 pt per every 20 yds receiving. Just as long as we keep the 1 pt per reception rule is the main thing. Math was never my strong suit. What I'm saying is that both rushing and receiving ought to be 0.1pt per yard, but less for passing (0.04pt per yard is the current suggestion). Why making receiving yards practically the same as passing yards? Why not keep them the same as rushing yards and then add in the point per catch? Share this post Link to post Share on other sites
Farmer Bernie 0 Posted May 21, 2004 Cool with turnovers not couting against. Don't like individual scoring for special teams. Would prefer not to use decimal scoring, though it's not that big a deal. No team QB or K I like the idea of all TDs counting 6 points. 1pt per reception is roxor 24 is a good roster size 4 round fraft is good Limited add/drop is cool. Not like we'll be that active with 16 teams. 9 player roster is good with this - 5 RB/WR with a minimum 1 RB and minimum 2 or 3 WR (with either 1 or 2 flexes) What about eliminating the required TE??? Share this post Link to post Share on other sites
JasperisOK 0 Posted May 21, 2004 1 pt for every 10 yds rushing/ 20 yds receiving You don't mean 0.1pt per yard rushing but 0.05pt per yard receiving, or do you? I thought that the idea was to have nice bonuses for catches yet this takes away much of that bonus. I guess after looking at it for a little bit, it would still shake down almost the same if it were .10 per rushing yd and .05 per receiving yd, as opposed to 1 pt per every 10 yds rushing and 1 pt per every 20 yds receiving. Just as long as we keep the 1 pt per reception rule is the main thing. Math was never my strong suit. What I'm saying is that both rushing and receiving ought to be 0.1pt per yard, but less for passing (0.04pt per yard is the current suggestion). Why making receiving yards practically the same as passing yards? Why not keep them the same as rushing yards and then add in the point per catch? I understand exactly where you're coming from. This is a prime example of why I shouldn't press my brain into action after a 12 hour day. .10 per yd rushing/receiving plus 1 pt per reception is a perfect way to go IMHO. I'm still not going to trade with you though... your rep precedes you. Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 21, 2004 Do we want to include rookies in the initial fraft or do we want to have that seperate and do the rookie draft in reverse order of picks of the veteran fraft.?? I like including the rookie in the initial draft. It forces more strategy IMO. You have to choose whether to go for broke and win now, or build a team might struggle now but kick ass in the future. With two seperate drafts you can hedge your bets a lot more since no matter what you will get some youth in the rookie draft. The only advantage I can see for us is that with a 16 team league, if you are at the bottom of the initial draft it would be nice to be at the top of the rookie draft. Do we include Mike Williams and Maurice Clarett or not? If we include them, what happens if they can't play this year? If we don't, what happens if they can play this year? I hate the idea of them being available to be claimed off waivers. I suggest we allow them in and the team that takes them risks having a roster slot that's unusable. But they retain the rights until the player is cut or traded. Share this post Link to post Share on other sites
Call me...Tim? 0 Posted May 21, 2004 1 pt for every 10 yds rushing/ 20 yds receiving You don't mean 0.1pt per yard rushing but 0.05pt per yard receiving, or do you? I thought that the idea was to have nice bonuses for catches yet this takes away much of that bonus. I guess after looking at it for a little bit, it would still shake down almost the same if it were .10 per rushing yd and .05 per receiving yd, as opposed to 1 pt per every 10 yds rushing and 1 pt per every 20 yds receiving. Just as long as we keep the 1 pt per reception rule is the main thing. Math was never my strong suit. What I'm saying is that both rushing and receiving ought to be 0.1pt per yard, but less for passing (0.04pt per yard is the current suggestion). Why making receiving yards practically the same as passing yards? Why not keep them the same as rushing yards and then add in the point per catch? I concur that rushing and recieving yards hould have the same value. Further, I think ALL TDs should be 6 - makes the QB position more of a concern. Share this post Link to post Share on other sites
OB1 33 Posted May 21, 2004 A couple more ideas: extra yardage credit for 100 yards rushing or receiving or for 300 yards passing (an extra 2 pts, for example) starting with (for example) catch number eight you get 2pts per catch and since this list will likely get shot down pretty quickly, I'll add in another one that'll certainly get thrown out: team QB and team K - if so then we'd have to have a rule of two per team (exactly two, no more and no less) - I know it's a bad idea but it ought to be considered and rejected rather than not considered Consider the team QB and K ideas discussed and dismissed!! I can go either way on the yardage bonuses, but lean towards not having them. I think 4 rounds of rookie draft would be cool, it will force some tougher decisions with cutdowns, though 16 teams and 24 players will mean there will be quite a bit of garbage on every team. Plus, in LOST we have 4 rounds with 12 teams, and there are still a handful of players left out there after this rookie draft that i'll be trying to snatch up after FA begins. If we are going to limit FA periods, then I think we should have a deeper rookie draft so there aren't any guys left out there, hopefully generating more trade talks. :ph34r: I'd rather passing TDs be 4 pts, but I wouldn't be crushed if they were 6. Maybe compromise and make them 5? Share this post Link to post Share on other sites
Orgazmo 2 Posted May 21, 2004 I think 4 rounds of rookie draft would be cool, it will force some tougher decisions with cutdowns, though 16 teams and 24 players will mean there will be quite a bit of garbage on every team. But it's a first year thing. If there's a rookie draft, should we reverse the draft order or something? Share this post Link to post Share on other sites
whoisjgalt 0 Posted May 21, 2004 I think it makes sense to just have one fraft of 24 rounds this summer. You can take 24 rookies if that's what you want, or take 24 guys ages thirty five and over. Share this post Link to post Share on other sites
EMoney 0 Posted May 21, 2004 Do we want to include rookies in the initial fraft or do we want to have that seperate and do the rookie draft in reverse order of picks of the veteran fraft.?? I like including the rookie in the initial draft. It forces more strategy IMO. You have to choose whether to go for broke and win now, or build a team might struggle now but kick ass in the future. With two seperate drafts you can hedge your bets a lot more since no matter what you will get some youth in the rookie draft. The only advantage I can see for us is that with a 16 team league, if you are at the bottom of the initial draft it would be nice to be at the top of the rookie draft. Do we include Mike Williams and Maurice Clarett or not? If we include them, what happens if they can't play this year? If we don't, what happens if they can play this year? I hate the idea of them being available to be claimed off waivers. I suggest we allow them in and the team that takes them risks having a roster slot that's unusable. But they retain the rights until the player is cut or traded. I suggest we forget about these guys completely for this year. Don't make them eligible for the draft until 2005's rookie draft. No more problem. Share this post Link to post Share on other sites