jrod29 0 Posted November 4, 2010 I got asked to join this one league at the last minute this year and I agreed. But I soon discovered that they have a acquisition limit of 20 for the entire season. Because I started the season with Gore, Kolb, and Stafford I have been forced to make a lot of moves beyond just the normal wire pickups. But now I am at 18 acquisitions (the least of any of my leagues) and I am really wondering what the point is for a league to have this rule? Is it to try to even the playing field between those who pay attention to the wire more and those you dont? I honestly think its the worst idea ever... Share this post Link to post Share on other sites
PATSSOX 22 Posted November 4, 2010 I used to play in a league that had an add limit and i will never do it again. You talk about boring. it sucked Share this post Link to post Share on other sites
msudavedawg 5 Posted November 4, 2010 Yeah, I rape the wire like a deviant every season. Having a limit sucks. I think having rolling waivers is enough of a deterrent. Share this post Link to post Share on other sites
travis_henrys_baby_momma 10 Posted November 4, 2010 I like a limit of 3 add/drops per week (trades excluded). It keeps from certain morons from add/dropping at will, all the time, which ties up the dropped players on waivers for several days. Share this post Link to post Share on other sites
jpcdds 26 Posted November 4, 2010 I play in a 16 team keeper league... roster move limit is 3 for the entire season. The only IR moves you can make that don't count against your roster moves is if the guy is declared out for the season or is listed on the Friday nfl.com injury report as "OUT"... not probable or questionable or doubtful but "OUT". Try them apples.... it's the longest running most competitive best league i've been in. It also eliminates the whim drops/pick ups and the free online site leagues that unfairly allow the worst teams to get first dibs on the weekly hottest pick ups. Also, if a player is cut... he can't be picked up by another team until the following wednesday... Share this post Link to post Share on other sites
jkil22 1 Posted November 4, 2010 don't like the idea of an acquisition limit. Do like the idea of charging $2 a pick up with the $ going into the winners pot. Share this post Link to post Share on other sites
Deuce Blue 0 Posted November 4, 2010 For the record I hate limits. Half the fun of FF is the waiver wire. My draft class always blows so I rarly end up with more than half the people on my team at the end that I actually drafted. I played in a league one year where the settings allowed you to pick up as many players as you wanted as long as your roster size was "legal" by game time. I would pick up 6 or 7 guys every week and then drop them Sunday before the games. Now keep in mind everyone I picked up I at least had some idea I might use. I could have just picked up the entire WW if I wanted. Man people bitched and bitched. I was like sorry, thats the damn settings. Have the commish change the settings or STFU. No one was stopping them from doing it. Needless to say we changed sites the next year. Share this post Link to post Share on other sites
jkil22 1 Posted November 4, 2010 For the record I hate limits. Half the fun of FF is the waiver wire. My draft class always blows so I rarly end up with more than half the people on my team at the end that I actually drafted. I played in a league one year where the settings allowed you to pick up as many players as you wanted as long as your roster size was "legal" by game time. I would pick up 6 or 7 guys every week and then drop them Sunday before the games. Now keep in mind everyone I picked up I at least had some idea I might use. I could have just picked up the entire WW if I wanted. Man people bitched and bitched. I was like sorry, thats the damn settings. Have the commish change the settings or STFU. No one was stopping them from doing it. Needless to say we changed sites the next year. Yea picking up and dropping players just to put them onto wavier wire is illegal in our league, but no limits on how many people you pick up, as long as you have a solid group of non-doushbags you don't need to worry about abuse (pickup, dropping to push em onto waivers and stop others from picking them up). Share this post Link to post Share on other sites
Busted by the Feds 9 Posted November 4, 2010 I play in a 3 add/drops per week limit league, around 50 or so moves per year limit. I've learned to work within that system. It puts extra pressure on you to draft well. Share this post Link to post Share on other sites
ricanrockers 39 Posted November 4, 2010 Wow...I play in a league where you can only make 3 adds/drop all season. Injury moves are unlimited as long as the player is listed as out. I tried to get the moves to increase to 4 but it was vetoed down. Crazy Focks !!!!! Share this post Link to post Share on other sites
madd futher mucker 36 Posted November 4, 2010 To each his own. My #1 rule when I join a new league is to get the rules - all of them -and in writing. Learn the rules before you say 'yes' to joining a league. That said, I happen to like leagues that have transaction limits of between 20 and 30, as opposed to unlimited moves, so I can't sympathize too much with your situation in a 20 limit structure. To my mind a limit of 20 to 30 moves just adds a degree of complexity and the skill required to compete in a league when you have to 'budget' your transactions. the greater complexity and skill required, the greater advantage I have. On the other hand, I would NEVER join a league that allows LESS THAN 20 transactions or charges a fee per transaction. IMO it is impossible to optimize in-season league management skills with less than 20 allowed moves, and the fee-for-transaction model encourage teams that are not competitive to give up and become even less competitive. The waiver model I like the best is the blind bid waiver system. This is the most fun and it automatically requires an owner to budget his money (and therefore his waiver moves.) Share this post Link to post Share on other sites
Super Cubs 153 Posted November 5, 2010 We have a limit of 6 for the year and I love it. Waiver wire shut down at midnight last night and now you can only do trades till midnight the weds after week 10. Keeper league with deep rosters and lot of trades. Trades involving big name player and picks for next year. IMO trading is better than the ww any day. Was in a league with unlimted waivers it sucked because there was no trades. If you needed something you get it off the wire. To each their own and play the league that works best for you. Share this post Link to post Share on other sites
steel827 2 Posted November 5, 2010 Know your rules and adjust accordingly. We have a $50 pool for every team. Spend it as you wish. We have a silent action for all free agents. It works well. If you know your rules you can be savy. Share this post Link to post Share on other sites
Stewburtx8 67 Posted November 5, 2010 don't like the idea of an acquisition limit. Do like the idea of charging $2 a pick up with the $ going into the winners pot. This is a bad idea because teams at the bottom of the standings are even more likely to give up and not try to improve their team. If you are 1-7 and have no shot at the playoffs, why would you want to pay any more money to the winners so you can pick up a TE and Kicker to fill your bye weeks in Week 9? It doesn't work. We tried it one year, and while it did add an extra $300-400 to the pot, it caused problems towards the end of the year as the weaker teams stop trying. If everyone wants more money in the pot, just raise the buyin a little bit. The following year we bumped it from $100 to $125. I think a maximum limit of 25-30 moves is perfect. I don't think anyone NEEDS To make more moves than this. It gives you some flexibility, but doesn't allow teams to just pick up every "hot" name at random just to drop them the following week. I think a free agent bidding budget is the best system though. Everyone has a shot at every player as long as you have money left in your budget. It's blind bidding so it adds another element of how much of your budget do you want to bid on the "top" pickup of the week. Share this post Link to post Share on other sites
gtthom86 5 Posted November 5, 2010 wow, never realized some leagues had so tight acquisition limits. sounds real boring to me but i guess if everyone agrees then whatever floats your boat. our league started at a dollar a pickup, then a dollar after 20 pickups, then to nothing. just think it's an unnecessary headache. I like running the waivers twice a week. the first waivers includes all the players, and afterward all players are fair game. the second waivers (the day or night or morning before gameday) are just for player's dropped on and after the first waivers. then all players are far game again until 1pm. pretty much eliminates the add/drop freezing of players that some leagues have a problem with Share this post Link to post Share on other sites
Jarvis Basnight 119 Posted November 5, 2010 We have an acquisition limit. I could see not having a limit if FF was your life and you added/dropped like a mad man. But most of us actually have lives outside of FF and like the idea of a level playing field. To each his own. Share this post Link to post Share on other sites
Super Cubs 153 Posted November 5, 2010 question for you that have to make 15+ ww moves how deep is your roster? Share this post Link to post Share on other sites
gtthom86 5 Posted November 5, 2010 I rarely have more than 10-20 roster moves, especially after week 4/5 or so, but what about defenses? some years, this one included, i pick up a new defense every week, every other week. some times i will go weeks without a pickup. I don't think having too many pickups ruin any competitive balance, as long as you have a waiver periods. if you can't make it to a computer for 20 minutes by wednesday or thursday night, you shouldn't be playing in a money league. Hell, most of the people in my league that have had ###### loads of acquisitions tend to over manage themselves out of contention anyway Share this post Link to post Share on other sites