tigeru 65 Posted November 26, 2013 It's a 12 team league where 6 make the playoffs. As far as roster spots what do you all see as working well in any of your leagues? I have qb 2 rb 2 wr te flex kicker def. I am considering a switch to qb 5 flex kicker defense as tight ends seem to be more miss than hit but not to saturate the market or whatever. Share this post Link to post Share on other sites
RaiderHaters Revenge 3,620 Posted November 26, 2013 we do 1 QB 2 WR, 2RB, 1 Flex, 1 WR/TE, K/.Def people really like the options that way. Our waiver wire is thin, we carry 6 bench as well, but its fun having an extra skill position, lots of times people have started 3 TE's, 1 guy used the strategy to go Graham in 2nd, Gronk in 4th and Julius in the 13th, hes loving it now Share this post Link to post Share on other sites
AnaheimRams 28 Posted November 26, 2013 Have an auction... that'll improve things Share this post Link to post Share on other sites
Law 220 Posted November 26, 2013 we do 1 QB 2 WR, 2RB, 1 Flex, 1 WR/TE, K/.Def people really like the options that way. Our waiver wire is thin, we carry 6 bench as well, but its fun having an extra skill position, lots of times people have started 3 TE's, 1 guy used the strategy to go Graham in 2nd, Gronk in 4th and Julius in the 13th, hes loving it now How would you play 3 TEs in that? And if it's a pure flex, depending on scoring, wouldn't you be better off playing a second QB? As for making any league better, I think the goal should be that the waiver wire is mostly thin. It's like that in real football and what fun is it if you play Romo and he gets hurt and you go get a Luck or Ryan? Real NFL teams can't do that. Now, how do limit the depth of the waivers? You can do that a couple of ways. There's league size, 10 or 12 teams. Then there's roster size, both in starters and bench. Personally, I don't like a huge bench. Now need to manage your team when you have an endless bench. QB - 10 team, 2 QBs; 12 team, 1 QB RB - 2 RB for both WR - 10 team, 3 WRs; 12 team, 2 WRs TE - 1 TE for both W/R/T = 1 W/R/T for both K - 1 K for both DEF - 1 DEF for both (having 2 DEF in a 10 team gets real interesting) And then there's IDPs. Defensive players are people too! Add in 5 or 6 of those for an added feature. In the above listings (not including IDPs), a 10 teamer has 11 starting postions. A 12 teamer has 9. Add in 5 or 6 bench spots. The result is you have a good amount of starters and bench without a vast pool availble on waivers. QBs aren't a dime a dozen in the 10 or the 12. Nor are RBs or even WRs or TEs. K's are as dime a dozen as usual and most will still stream most DEFs. But still, the thinned waiver wire and short bench calls for more planning and managing. I never understand the leagues with 8 or 9 starters and a bench of another 8 or 9. How hard is that? Anyway, my 2 cents. Invest it how you will. Share this post Link to post Share on other sites
RaiderHaters Revenge 3,620 Posted November 26, 2013 Law- good catch, I left out a spot, we also have a TE spot my bad we have the options like this 3 RB 3 WR 1 TE 2 RB 4 WR 1 TE 2 RB 2 WR 3 TE 3 RB 2 WR 2 TE Share this post Link to post Share on other sites
ENAK12 0 Posted November 26, 2013 10 Teamer 1 QB, 2 RB, 3 WR, 1 TE, 1 Flex(RB/WR/TE). So far no complaints Share this post Link to post Share on other sites
unclemercy 51 Posted November 26, 2013 4 team playoffs. 12 teams pay. 1 breaks even. 3 make money. Share this post Link to post Share on other sites
R8RMick 242 Posted November 26, 2013 Auction Keepers Off season free agency Franchise players Special keeper rights for rookies Taxi squad IDP's My Fantasy League allows for just about anything. The only limits are those you impose. Share this post Link to post Share on other sites
KSB2424 3,085 Posted November 26, 2013 12 Teams 2 Divisions 6 teams make playoffs (Division winners plus next 4 based on record regardless of division) Division winners get entry fee back plus 1rst round bye in playoffs - This makes the regular season mean something. PPR - 16 Rounds 1QB, 1RB, 2WR, 1TE, 2 Flex (RB/WR/TE), 1K, 1D No IR Toilet Bowl (non playoff teams) Winner wins next years #1 pick - Keeps all teams engaged so no shenanigans SuperBowl winner wins 70% Runner up 30% of the pot. Rotating Waivers (never resets) - makes waiver position part of strategy No transaction fees - we just up the entry fee Ties in standings are decided by season total points We don't do keepers, dynasty, off season stuff or IDP. We prefer to keep it sweet and simple. Share this post Link to post Share on other sites
RepoPatrol 14 Posted November 26, 2013 10 team PPR league. 1 QB 2 RB 3 WR/TE - you can start 3 TE/0 WR if you want; all that have ...lost their game 1 K 1 DT Seems to work well. Most teams can't field 2 good RB's to start with, so we felt a flex position was reduntant. $200 per team entry. Entry fees split between playoffs and total points (top 4 in each) Also consolation winner and most points against gets $25 each. $5 transaction fees go to Top Ten pool. The top Ten weekly high scores split the pot. $700 in pot this year so far. Share this post Link to post Share on other sites
unclemercy 51 Posted November 26, 2013 man i hate 12 teams half make the playoffs. 2 easy. 12 teams 2 divisions 2 winners 2 wild cards. i also like the idea of making the remaining teams battle for next years draft order. Share this post Link to post Share on other sites
Isoflurane 0 Posted November 26, 2013 drop the kicker. i dont get why so many leagues use kickers. its just a crap shoot. QB 2RB 2WR TE 2 W/R/T defense thats my favorite set up so far. also, auction leagues are a blast. did one for the first time last year and it was quite a bit of fun. we did it at the last minute and i was only able to be in the room with 2 other people drafting and i think drafting with the whole group would make it a lot better. Share this post Link to post Share on other sites
dpbuddha 9 Posted November 26, 2013 The league I'm in has 12 teams. 3 divisions. First 3 weeks are intra-divisional games, weeks 4-11 you play each team outside your division, weeks 12-14 again are intra-divisional games. Top team in each division plus top wild card make playoffs. Playoffs are weeks 15 & 16. I like this format a lot. Share this post Link to post Share on other sites
tigeru 65 Posted November 26, 2013 Any auction explanations and examples? Share this post Link to post Share on other sites
vash1012 19 Posted November 26, 2013 We use 1 QB 1 RB 2 WR 1 TE 1 WR/TE 1 WR/RB K DEF Most people start 2 RBs, but during bye weeks quite a few people didn't. Considering how bad the RB position has been this year, that decision basically kept our league competitive right until the last few weeks for everyone. I like it. Theres a 3 way tie for the best record and a 3 way tie for the 2nd best record. We have a 4 team playoff so we have at least 8 teams that could make the playoffs still with only 2 weeks to go. Share this post Link to post Share on other sites
dpbuddha 9 Posted November 26, 2013 Any auction explanations and examples? Find someone willing to work for beer with a loud voice that won't crap out after a good amount of talking. You want a good auctioneer. Auctioneer should be consistent with the way players are sold. "Going once, going twice, sold" sort of thing but the cadence should be consistent...no holding for 5 seconds after "going twice" if he hasn't been doing it that way all night...that'll frustrate people. Make a decision and stick with it as far as when a bid makes it in in time or when a player is sold...like if your auctioneer gets the "s" out, it's sold...or give him a gavel. Lol...if the gavel cracks, the player is sold. The budget isn't as important to me...some leagues use $100, mine is 160 (16 roster spots...$10/player avg) and some go up to $200+. It doesn't much matter...prices will adjust based on your league's budget. Share this post Link to post Share on other sites
R8RMick 242 Posted November 27, 2013 Find someone willing to work for beer with a loud voice that won't crap out after a good amount of talking. You want a good auctioneer. Auctioneer should be consistent with the way players are sold. "Going once, going twice, sold" sort of thing but the cadence should be consistent...no holding for 5 seconds after "going twice" if he hasn't been doing it that way all night...that'll frustrate people. Make a decision and stick with it as far as when a bid makes it in in time or when a player is sold...like if your auctioneer gets the "s" out, it's sold...or give him a gavel. Lol...if the gavel cracks, the player is sold. The budget isn't as important to me...some leagues use $100, mine is 160 (16 roster spots...$10/player avg) and some go up to $200+. It doesn't much matter...prices will adjust based on your league's budget. We just start with the last place finisher, who throws out the first player with a bid, and go from there. We may sit around the tables in order of finish, some guys care and some don't. Some don't even throw out players and pass the bid occasionally. But we don't use an auctioneer in that sense. Share this post Link to post Share on other sites
Law 220 Posted November 27, 2013 drop the kicker. i dont get why so many leagues use kickers. its just a crap shoot. True enough, sort of, but the point in having a K is that it is another position on your team you have to manage. That management may be one guy every week till his buy and then another guy the rest of the way, but still, it requires some management. I've seen teams keep their K while on a bye and lose by less than 5. Serves them right! You wanna win? Manage your team! Even your K. Share this post Link to post Share on other sites