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how do you feel about 10 team leagues?

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I play in a 12 team big money league, and that's a nice test.

 

But, for many years before the league broke up, I was in an even bigger money league with 8 teams. It was strangely more difficult to win that league. Everyone's team was absolutely loaded. You had to pick the best of the best to win it. Then, start the right stud each week. It sounds like it should be an easy league, but it was tough to separate from the pack.

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Im doing one for the first time. I dont like it much. Everyone is stacked. I play in my main money league with 14 its good because the sleepers you pick really need to pan out. Tried 16 once, hated it. Seems like my whole team was bad.

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Played in a bunch and pretty much alwayy have been 10 teams (1 year 12) . Most of my friends who do it have 10 team. We went to a 12 team for one year. we went back to 10 teams the next year.

 

Why i prefer 10 teams is the thinning of talent. Its hard enough by mid season to have 2 good backs in a 10 team. Forget about it in a 12 team. Sure its more challenging but so would be saying you can only carry 3 running backs. Just seems not fun anymore. Again its always going to be personal preference. 12 team leagues are good also but just not for me.

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The amount of teams really doesn't matter to me. The size of the starting roster does. I don't like shallow leagues where everyone has 2 stud WR, 2 stud RB, and their thoughts are "do I play Mike Wallace or Miles Austin as my wr2?" Boring :thumbsdown:

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I play in 8, 10, and 12 team leagues. By far my favorite is the 8 teamer. We have huge rosters -18 players (no IDP), and start 13 of them. The best part of fantasy football is rooting for your guys, so we all have a lot to root for. The end of your bench goes pretty deep, so sleepers are still a big part of the game. It's nice having guys in almost every game...

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I play in a 12 team big money league, and that's a nice test.

 

But, for many years before the league broke up, I was in an even bigger money league with 8 teams. It was strangely more difficult to win that league. Everyone's team was absolutely loaded. You had to pick the best of the best to win it. Then, start the right stud each week. It sounds like it should be an easy league, but it was tough to separate from the pack.

 

Interesting... I played most of my life in my main 12-team keeper, so I'm perhaps biased towards 12. Did a 10-team redraft last year for the first time (with a lot of rookies), and my problem was that my team was too stacked, so I passed up on early waiver gems like Vick. I have a similar problem this year: some interesting names out there (only 15 roster spots as well), but I don't see who to drop. :dunno:

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I play in a 10, a 12, and a 16 team league. Don't like the 10 teamer because all the rosters are stacked, and I could probably pick enough free agents in the 10 team league to beat most of the teams in my 16 team league. I much prefer the 16 team league with 17 man rosters. No team has more than 2-3 studs and the difference in winning and losing can come down to players like Eric Decker, Jason Avant, or even Darrius Heyward-Bey.

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I think 12 is perfect.

 

I think 10 is too little.

 

I'd rather play 14 than 10.

 

Exacta-Mundo! My feeling precisely. Even with 10 teams, the talent is too thick, sit/start questions are a PITA, you are occasionally forced to drop players that are too good.. and especially because there is very little need to go after & utilize lesser known quantities.

 

12 is perfect and 14 is a preference to a 10. I can't even imagine playing in an 8 teamer.

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I like 12 team with decent sized rosters. This way no one's team is stacked like with 8 or 10 team leagues. I feel like some of these people that ask should I start Ray Rice or Roddy White this week must be in 8 team leagues. If you are in a 12 - 14 teamer you have to start them. You have no luxury of having 6 + studs on your team. Plus in smaller leagues there are probably free agent pickups whenever someone needs help so trading probably doesn't happen as much. The draft matters more when you have more teams in the league.

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The amount of teams really doesn't matter to me. The size of the starting roster does. I don't like shallow leagues where everyone has 2 stud WR, 2 stud RB, and their thoughts are "do I play Mike Wallace or Miles Austin as my wr2?" Boring :thumbsdown:

 

 

THIS. The size of the league doesn't really matter much. If you are in a 10 team league, you can make it "bigger" by expanding the starting roster requirements a little. My 10 team PPR league starts QB, RB, RB, WR, WR, TE, RB/WR, WR/TE, K, and 3 IDP. Even though there is only ten teams, you still need to have depth and balance in your lineup to fill ALL the positions every week, especially during bye weeks. If we only started QB, RB, RB, WR, WR, TE, K, DEF; I am not sure I would like the league very much. Those extra 2 spots (along with the IDP variation) make a big difference in my opinion. But to each his own...

 

I do like my 12 team league a little bit better, but I still like my 10 team league a lot also.

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I think it lessens the advantage of knowledgable players. In a 10 team, someone who is a casual football fan and drafts "name" players can win. The deeper the league, the more knowledge of the scrubs and possible diamonds in the rough, and who is the 3rd wr for the Bills, and who is who's backup, etc., really seperates the men from the boys.

 

I liken it to blackjack. A five deck shoe takes some skill. Any idiot who can't win playing single deck blackjack has no business playing the game.

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I prefer 12, but unfortunatley, it seems hard to get more than 10 with late cancellations and such. I think their is more skill/knowledge needed for 12 teams...Nothing is too much work anymore though, compared to 20-25 years ago, the USA today and doing everything by hand.

 

I would also like to get back into a IDP league, but it's hard to find enough people that want to do those anymore also.

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In a draft, I prefer 10 because the teams aren't stacked, and you're aren't totally screwed with massive drop-offs in talent. In an auction, I'm agnostic between 10 and 12 teamers.

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not opposed to 12, but prefer 10. My problem with 12 or even 14 is that other than 1 RB, 1WR & 1 QB that are good, the rest of the team is made up of lousy players and not much fun to watch. Whatever the size of the league you are still competeing with the same rules as everybody else so with a little bit of luck you can do well. Important to make the buy-in fee worth while. Small pot to dole out no matter the size is not much fun at all.

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I'm too used to bigger leagues after a few years of playing in 14 and 16 teamers. 12 is a bit odd, and 10 would just fry my brain.

 

The extra starter spots Stewburt mentioned are the only way I can enjoy a 10-team league. Without something to broaden the field, there really isn't anything to keep my interest.

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I've been in a 10 teamer for 12 years. I've been in other 12 team leagues during that time as well. 10 team is the one I like best. 12 annoys me because you're forced to follow the herd and grab RB's early. It's lame imo.

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im in a 10 team PPR Keeper league which makes it that much more interesting. We each start 1 QB, 2RB, 3WR, 1k, 1D/ST and draft 17 spots. The fun in it is picking up those gems in the late rounds so that you keep them for the following year. When you keep a player you lose 2 spots to their draft position. So if i were to draft P. Manning in the 7th rd this year and wanted to keep him next year he would count as my 5th rd pick. All WW adds are instantly your 10th rd pick the following year and you can only keep a player a mx of 3 yrs. So for example.

 

I drafted J CHarles 2 yrs ago as my 12th pick. THe following yr he was my 10th and this yr he was my 8th rd pick. Next year he goes back into the pool of players to pick from. Losing 2 spots keeps you from drafting someone in the first or second rd and keeping the studs. I love it and its tons of fun. Also when making trades its just another factor you must think about. How many years can i hold this player, what rd will he be the next yr, etc.

 

10 TEAM PPR all the way ... Keeper

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The bad golfers hit from the white (up) tee's. The good golfers hit from the back (black) tee's.

So typical from 12 team supporters. I've done both, 10 teamers gives you the freedom to build a good team in more ways then one. In a 12 team you're hand is forced in drafts.

 

You strike me as a red tee sort of guy. :banana:

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I play in 3 ten teamers. You dont have to be as lucky as a 12 team league. In 12 team by the time the fifth eound comes along you are scratching at the bottom of the barrel already and just taking guys purely on hype and potential (which we know how often those sleeper picks really turn out).

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I like 10 league teams over 12 - if for no other reason than it cuts the time of the draft down. I enjoy draft night and having a few brews - but I'm not so much of a dweeb to where I want to spend 3 hours at a focking draft.

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I've been in a 10 teamer for 12 years. I've been in other 12 team leagues during that time as well. 10 team is the one I like best. 12 annoys me because you're forced to follow the herd and grab RB's early. It's lame imo.

 

 

For this reason our 12 team league is PPR and we start QB, RB, WR, TE, RB/WR, RB/WR, WR/TE, K, and 3 IDP. You only HAVE to start 1 RB but can start up to 3. It gives everyone a ton of flexibility when drafting and setting their lineup. This is my favorite league.

 

But as mentioned above, I like my 10 team league variation too, because we force everyone to start 2 RB and 2 WR, but also add in the 2 flex positions to deepen the starting rosters.

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I agree with the posters about roster size, as long as you increase the number of slots in smaller leagues (10) and decrease it in larger leagues (+14) then the competitive balance is maintained. This is the key. So for me with the standard roster size 12 is perfect and where I prefer to play.

 

Something else to consider, the 10 and lower team size with standard roster size tend to lessen the impact of the draft which I really don't like. In 8 & 10 team leagues there are tons of capable players on the WW even if your team was autodrafted you will likely be ok. This just isnt the case in larger leagues, researching for the draft and nailing your draft are more important.

 

I enjoy team management but the draft is where the most fun is for me so anything that lessens its value hurts FF in my eyes.

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Frankly, I think 10 team leagues are a joke. Everyone drafts a stacked team with good backups, there are always plenty of players on the waiver wire to pick up, and its harder to trade b/c most teams are not going to be in a desparate situation at a skills position (unless they lose several players to injuries). Not to mention the draft is not as exciting b/c there are always players available at least through the first 10 rounds (10 team league has top 100 players to draft through 10 rounds/ 14 team league has roughly 7 rounds to select same top 100 players). In my opinion, 10 team leagues are for amatuers who are new to FF or for more casual players...for those who dont check their teams but once a week or so. I honestly believe I could just have my team auto picked and still remain very competitive in a 10 team league.

 

I play in three leagues, two are 12 team and the other is a 14 team. The 14 team is BY FAR my most favorite. Im the type of FF players who analyzes his team every day, reads articles, reviews chats, comteplates trades, etc. The draft is the BEST part b/c the men are truly separated from the boys. The people who prepare more are usually the ones with the better teams after the draft. Plus, the are only a handful of players off of waivers who may actually contribute to your team (ie. Vick, Hillis) throughout the year. Trading is exciting b/c teams are usually more in need (at the skills positions) as the season goes on due to injuries and lack of depth. Its difficult to field a team with great starting players AND good starting backups at every skills position in a 14 team league. You may focus on RB's in the draft and have quality backups...but as a result you left yourself weak at WR. So if one of your starting WR's gets hurt, then that could be detrimental to your team...whereas you could just plug in the next stud WR into your lineup in a 10 team league.

 

You could also look at it like this...10 team leagues are equivalent to someone playing poker with change (nickels, dimes, quarters). You dont have to be that good, you can play loose, and at the end of the day you may only lose $5-$10 dollars. This is ideal for beginners and can be very enjoyable. 14 team leagues are equivalent to playing poker $25-$50 no limit hands at a casino. The competition is better, the play is tighter, and usually the people who know what they are doing end up winning in the long run. Sure, a beginner can get lucky, just like in FF. Some rookie can join a 14 team league and win it all too. It happens, but for my money, its 14 team leagues all the way! I just wish I could get my other two leagues to switch!

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I prefer 10 or 8 team leagues. 10 is enough to get a good enough team, and in 8 you should be loaded. I guess I like high scoring. :doublethumbsup:

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I play in a

 

10 man idp

12 man ppr

15 man ppr

 

15 is my favorite, I like having to do research to win.

 

my 10 team, I am sitting here today needing a CB to replace Tremon Williams, and I have to decide between dropping D'Angelo Williams or James Starks or Matt Ryan. Its kinda lame

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I think the size of the league does matter in regards to emphasis on the draft.

 

14+ Teams. Heavier emphasis on drafting ability. Less emphasis on Week to week management

 

10 or fewer - Less emphasis on draft ability, More emphasis on week to week team management.

 

12 - can go either way depending on roster sizes and number of starters.

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I think the size of the league does matter in regards to emphasis on the draft.

 

14+ Teams. Heavier emphasis on drafting ability. Less emphasis on Week to week management

 

10 or fewer - Less emphasis on draft ability, More emphasis on week to week team management.

 

12 - can go either way depending on roster sizes and number of starters.

 

 

Agreed with the 10 team statement. I play with a bunch of former athletes that aren't going to take the time to prepare to draft properly but the competition of the season brings them to pay more attention during the week. It makes it more exciting because we see two or three guys with terrible teams that we get to make fun of constantly and then two or three top teams that when beaten make for great smack talk.

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I think 12 is perfect.

 

I think 10 is too little.

 

I'd rather play 14 than 10.

 

^^^this.

 

When you're playing 10 team leagues - or fewer - you're basically just throwing darts at a board. It is the equivalent of being forced to be correct on weekly player rankings - and we all know how accurate those are.

 

:rolleyes:

 

Bottom line: 10 team league outcomes are more determined by the draft than anything else. Every team is so loaded that it diminishes the fun IMO. 12 team is just about right; 13 team would be even better, if there was a good logistic solution to the scheduling problem.

 

I too would rather play 14 than 10.

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Frankly, I think 10 team leagues are a joke. Everyone drafts a stacked team with good backups, there are always plenty of players on the waiver wire to pick up, and its harder to trade b/c most teams are not going to be in a desparate situation at a skills position (unless they lose several players to injuries). Not to mention the draft is not as exciting b/c there are always players available at least through the first 10 rounds (10 team league has top 100 players to draft through 10 rounds/ 14 team league has roughly 7 rounds to select same top 100 players). In my opinion, 10 team leagues are for amatuers who are new to FF or for more casual players...for those who dont check their teams but once a week or so. I honestly believe I could just have my team auto picked and still remain very competitive in a 10 team league.

 

I play in three leagues, two are 12 team and the other is a 14 team. The 14 team is BY FAR my most favorite. Im the type of FF players who analyzes his team every day, reads articles, reviews chats, comteplates trades, etc. The draft is the BEST part b/c the men are truly separated from the boys. The people who prepare more are usually the ones with the better teams after the draft. Plus, the are only a handful of players off of waivers who may actually contribute to your team (ie. Vick, Hillis) throughout the year. Trading is exciting b/c teams are usually more in need (at the skills positions) as the season goes on due to injuries and lack of depth. Its difficult to field a team with great starting players AND good starting backups at every skills position in a 14 team league. You may focus on RB's in the draft and have quality backups...but as a result you left yourself weak at WR. So if one of your starting WR's gets hurt, then that could be detrimental to your team...whereas you could just plug in the next stud WR into your lineup in a 10 team league.

 

You could also look at it like this...10 team leagues are equivalent to someone playing poker with change (nickels, dimes, quarters). You dont have to be that good, you can play loose, and at the end of the day you may only lose $5-$10 dollars. This is ideal for beginners and can be very enjoyable. 14 team leagues are equivalent to playing poker $25-$50 no limit hands at a casino. The competition is better, the play is tighter, and usually the people who know what they are doing end up winning in the long run. Sure, a beginner can get lucky, just like in FF. Some rookie can join a 14 team league and win it all too. It happens, but for my money, its 14 team leagues all the way! I just wish I could get my other two leagues to switch!

Since this is what you no doubt want to hear, your superiority is acknowleged not lost on me.

 

Your poker comparison is poor, at best. High stakes poker:Low stakes poker :: High buy-in FF leagues:Small buy-in FF leagues

 

League size has nothing to do with it. It's all about the skill of the players in the league, since everyone is on the same footing. I have played 8, 10, and 12 team leagues. The 8 was no easier than the 10, which was no easier than the 12. Your team is better relative to a larger league so it FEELS easier, but so is everyone else's. You may score 115 every week and think "this is easy" but you'll wonder at the end of the year how you got "so unlucky" and missed the playoffs.

 

A lot of us play in 10 team leagues because it's really hard to keep a live-draft 14 team league intact and "stocked" with people who know their stuff year-to-year.

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have only played in 10 and 12 and like 10 sooo much better.

 

My biggest complaint about 12 team leagues is the luck factor. Injuries are so hard to overcome when there is NOBODY on the wire from week to week. It's more like the last guy standing than who had the best team.

 

Also, I like to need to make a decision on who to start week to week. In a 12 team league you are lucky to field a decent full roster let alone have a who do I start decision to make.

 

And I like when there are at least a couple worthwhile free agents to pickup in a pinch.

 

Sorry, seeing someone needing to start Thomas Jones as their #2 does not excite me.

 

And I don't think it makes a league any easier or harder with the number of teams its just preference. It's all relative....you still need to have the best team to win the long haul.

 

If you play in a 16 team league, that doesn't make you a better manager than someone who plays in a 8 team league it's just preference

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